The bad news: Yooka-Laylee is delayed to 2017. The good news: It looks wonderful. New trailer above.
Looks very similar to Banjo Kazooie.
That would be the idea :P
I can't get past how... Unity it looks though.
I'm a bit foggy on my engines, how do you tell this?
You just kinda look at it and go "yeah, that's a Unity game alright"? I'm not sure how to describe it, they just tend to have a particular look to them.
Exactly what I thought
I think it's usually the camera and the animation with Unity, with a little of the scene depth before post-processing is finalised - kinda like how you can usually pick an UE3/4 game by the textures and some of the pyro effects, or UE2 by shading and geometry
Yep it is being developed in Unity.... by some of the team behind Banjo Kazooie and Donkey Kong Country.
Yes it is.
As long as it's not a tedious collect-a-thon, I'm totally down for this.
I'm liking that they seem to be moving forward from Banjo Kazooie. I love the Banjo Kazooie games but I think Yooka-Laylee will be much better if it's more than just Banjo without the license. I backed it pretty heavily when the Kickstarter launched because pure Banjo fan service is better than nothing, but this looks like it might actually come into it's own.
Looks like this will be my last Wii U game. A fitting one at that. It's cool they are developing the Wii U version themselves and having another company port the consoles.
Love the dig at nuts n bolts at the end - such an awful game
I thought the vid was good til that point.
N&B was great.
Can't have been that great - it killed the franchise
By that logic you could have said DK64 killed the franchise, prior to 2010.
except that DK64 sold 5.27million copies, and nuts and bolts barely sold 770k copies worldwide.
Alright, how about Star Fox then. Command sold nearly half as much as Nuts and Bolts, yet any claims to that killing the franchise would have been unfounded.
N&B doesn't sit well with me at all.
However, Rare has a dismal record of releases after being obtained by Microsoft. The downfall of the Banjo-Kazooie franchise sits firmly with developer-publisher interactions, not with the release of a less-than-stellar entry.
I would argue that the biggest problem since Microsoft bought them was that they just gave the free reign to do whatever and so a whole of projects got started but very few seemed to get finished - their output during the N64 days (albeit a system which probably requires far less resources to make a game for) put their subsequent output to shame and I think a large part of that was the dark hand of Nintendo directing them from afar - sort of like in Heir to the Empire how they say when the Emperor died somehow the Imperial force was far less effective
I didnt mind N&B but it wasn't a Banjo kazooie game.
https://youtu.be/l69BP1uhlMs < this seems to be the general consensus
Fuck the consensus, I'll make my own :P
As someone who grew up on a steady diet of platformers and is all Mario-ed out, this looks great. Hope there's a co-op mode so my son and I can play it together.
Wow that looks like the game I wanted when I bought Nuts & Bolts!
Consider me sold!
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