Tell Us Dammit: Mobile MMOs

I’ve been looking at spending some time with an MMO again recently. But coupled with the explosion of Pokemon GO over the last week, and the nature of how that works, it got me thinking: how far off are we from a future where mobile MMOs, at least in the sense that we recognise them on PC and consoles, become more of the norm?

The amount of grind in Pokemon GO, for instance, would put many MMOs to shame. But people tend to be more receptive to the grind when they’re travelling on a bus or train five days a week. Maybe there’s something about physical movement that makes the grind more acceptable. I don’t know.

But here’s something that’s undoubtedly a fact: mobiles are getting more powerful every year. Your phone can drive a virtual reality headset that works well.

Here’s some footage of one hack-and-slash MMO from South Korea: Heroes of Incredible Tales. It’s impressive, or maybe it’s because I don’t expect action games to be quite so fluid on mobiles.

So what I want to know is: what would it take for you to get into a mobile MMO that plays and behaves like what you might find on a PC or console? Does it have to be free-to-play? Are graphics a large part of the appeal? Is there a certain setting the game needs to be in? And do you think mobile connectivity and the power of mobiles are at the point where those sorts of games can be enjoyable in Australia right now?


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