Tagged With tell us dammit


EA's attempt to revive the Command & Conquer franchise as a deck-based RTS, akin to Halo Wars 2, hasn't been well received thus far. People are still waiting to play the game, of course, but it does beg the question: what would a proper re-imagining of the series look like?


E3 is almost here and if there's one thing we can count on, it's that a number of the games announced this year will be remakes, remasters and reboots of old games. So what game do you really want to be next up on the remake block?


We're just over a week away from the annual marathon of announcements. A few are out already: Fallout 76, Team Sonic Racing, RAGE 2 and Pokemon: Let's Go! in the last fortnight alone. But what else do you think we'll see?


It's school holidays right now, which means my proximity to little brats (read: children) has increased substantially beyond what I would normally endure. That said, there are good kids every now and again, and one such soul happened to sit in our office for a small period.


Earlier this morning we had a wonderful little bucket list of whisky from Brian. But there are many fine drinks available in this world, from homemade spiders (bless your heart, Grandad) to luxurious cocktails. Question is, what do you enjoy partaking in?


Universal's partnership with Nintendo is kicking along, and we're not that far away from people being able to enjoy Mario a little more in the real world.

And hey: it's a great idea. Nintendo has a lot of stuff that's perfect for theme parks. But what if you had a park that was expanded to all video games, not just Nintendo?


We're not too far away from the annual onslaught of conferences, releases, interviews and preview footage that is E3. But before everyone builds their bingo cards and plans a truncated sleeping schedule, let's talk about what's going to be there.


Some games are so bad that you have to play them to experience it for yourself. Maybe it's not as bad as it looks. Maybe there's some nugget of goodness in there. Maybe the pure jank of it all will be fun.


It's no secret that I love Journey. The experience of wandering the desert with a total stranger. Working together through obstacles as you make a rudimentary chirping noises to try and communicate with each other.

Yet despite the many times I've played it, no moment will ever top the first time that I played Journey.


Having spent a lot of time playing Cricket 97 on my Surface laptop, I thought it'd be reasonable to get a replacement on my phone. So I loaded up a game from an Aussie developer. The gameplay was pretty good, the action was smooth.

But as hard as I tried, there was something that I simply couldn't get past.


Recently we asked what maps, moments or scenes in video games caused you to lose the plot or reach for ALT+F4. And people responded with some of the most incredible tales - so here's a selection of the best.


I've spent a lot more time catching up on TV of late, not so much because I wanted to but because that's where the aircon is. And not wanting to stop gaming, I've been passively playing something in the background.


Now that my wrist has improved and I'm not wearing a brace as much, I've been spending the last few days getting to know PUBG's desert surroundings a little better. And given that part of the PUBG experience is the intensity of the final 10, it gave me a thought for this week's Tell Us Dammit.


Nobody likes to lose. We hardly ever set out to intentionally fail. But just because it wasn't the goal doesn't mean losing is always bad. Often seeing the dreaded "Game Over" screen a number of times makes finally winning all that much better. And on rare occasions losing is what makes a game so much fun to play.