EA's attempt to revive the Command & Conquer franchise as a deck-based RTS, akin to Halo Wars 2, hasn't been well received thus far. People are still waiting to play the game, of course, but it does beg the question: what would a proper re-imagining of the series look like?
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So, people are getting excited about the prospect of Pokemon on the Nintendo Switch. Question is: what would you want from it?
Universal's partnership with Nintendo is kicking along, and we're not that far away from people being able to enjoy Mario a little more in the real world.
And hey: it's a great idea. Nintendo has a lot of stuff that's perfect for theme parks. But what if you had a park that was expanded to all video games, not just Nintendo?
It's no secret that I love Journey. The experience of wandering the desert with a total stranger. Working together through obstacles as you make a rudimentary chirping noises to try and communicate with each other.
Yet despite the many times I've played it, no moment will ever top the first time that I played Journey.
Having spent a lot of time playing Cricket 97 on my Surface laptop, I thought it'd be reasonable to get a replacement on my phone. So I loaded up a game from an Aussie developer. The gameplay was pretty good, the action was smooth.
But as hard as I tried, there was something that I simply couldn't get past.
Nobody likes to lose. We hardly ever set out to intentionally fail. But just because it wasn't the goal doesn't mean losing is always bad. Often seeing the dreaded "Game Over" screen a number of times makes finally winning all that much better. And on rare occasions losing is what makes a game so much fun to play.