Hundreds Of Amiga Games Just Became Playable For Free

Image: Internet Archive/Kotaku

I have no shame in admitting that one of the best parts of my childhood was being able to visit a family friend's house, purely so I could nerd out with them on their Amiga 500. It might have been the lower end of the Amiga line, but good God did that machine have some quality games.

But if you missed out on that classic gaming platform, don't worry. The Internet Archive has got your back.

After adding a suite of Windows 3.1 titles to its back catalogue, as well the DOS version of Zork Nemesis, the Internet Archive has a vertiable truckload of playable Amiga games.

There's 10,357 pieces of software at the time of writing, but it's the 1,351 games that we're most interested in. Scrolling through reveals that quite a few of those are duplicates, however, and some of them just refused to boot at the time of writing.

The original Leisure Suit Larry kept crashing when I tried running it through Chrome — but here's a list of classics that I found just scrolling through:

Image: Internet Archive

You can check out the list of Amiga games here. Hundreds of classic PC games have been archived too, including some really classic demos for games like Halo: Combat Evolved, MotoCross Madness, Midttown Madness 2, Quake 3, G-Police and Commandos: Behind Enemy Lines. (They're not playable in a browser, but you can get them going easily enough with DOSBox.)


Comments

    Former Amiga 500 owner here (with the horrendously expensive 512kb vram upgrade!), ready to get stuck in!

    Things I need to play:

    Speed ball
    The chaos engine
    Silkworm
    Dark side (3D fps wirh vertical movement)
    Zool
    Cannon fodder
    Lotus challenge

    Mmm, nostalgia.

      Did your ram upgrade model have the floating point unit addon ??? The only time I was only ever able to use the FPU was in some landscape scenery generator, cant remember the name of it. But no doubt it would have come in handy for any 3D rendering... if I was actually capable.

        I had that landscape generator, it was called vista.

        I also had a raytrace rendering software called juniorCAD or something. It was promoted with a picture of a hex nut which blew my mind in 1990.

        Edit: It was called Realsoft 3D, and it's where I learned about polygonal construction. As far as i can remember, it was incredibly intuitive for the time.

        Last edited 09/08/16 10:40 am

          VIstaPro used to take all night to render a short flyby movie on my A500 with 3MB RAM (had the A520 20MB hard disk which could add 2MB RAM to the Amiga...).

          A uni friend had an A4000 and the same scene would render in 10 minutes.

          A PC now could do the same scene in a fraction of a second...

          Yep that's the one. Did a bit of research and found this interesting history of various landscape generators http://www.tdt3d.com/articles_viewer.php?art_id=25

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