The State Of PC Gaming In 2016

Illustration by Sam Woolley.

2016 was yet another year that showed PC gaming is, in many ways, on the forefront of gaming. So many of gaming's most popular trends — the proliferation of Early Access on consoles (for better or worse), survival game elements in everything, multiplatform mods, esports, and virtual reality — all started on PC. Even as it inspired other platforms, PC gaming itself evolved this year, both making big strides and taking ugly spills.

Steam cools

Last year, the story of PC gaming was inextricably intertwined with the story of Valve's ubiquitous platform, Steam. This year, those ties loosened.

Nearly 40 per cent of all games on Steam were released this year, approximately 40,000 of which are Warhammer-branded. The rush has turned Valve's once-reliable storefront into a madhouse. Where Steam's glut of sub-par games was a concern at the end of last year, it's now grown into a full-blown avalanche.

Slapdash games push down good ones, to the point that some people have banded together to try and keep crappy games off Steam.

The modern Steam ecosystem is also riddled with holes that scammers and other shady types can slip through. The best example is this year's Digital Homicide fiasco, which saw a shovelware developer sue 100 Steam users for $US18 ($24) million and subpoena Valve for their information, at which point Valve booted them and all their games from the service.

It was all painfully avoidable, but Steam has evolved into an environment where users and developers are actively hostile toward one another. It's a toxic relationship that Valve allows to fester until somebody sues, and that can only mean bad things for the future.

The updates Valve did make to Steam this year were underwhelming. The big front page revamp included a handful of quality of life improvements, but ultimately it didn't address the problems chewing holes in Steam's core. Requiring developers to post accurate screenshots is a solid baby step, but stuff like this is overdue, verging on too-little, too-late.

Meanwhile, cornerstone features for helping people find good games, like Steam Curators, continue to languish without strong direction or purpose.

Increasingly, the biggest and best (not necessarily the same thing) PC games are finding homes away from Steam. This year's multiplayer sensation, Overwatch, joins the likes of World of Warcraft and Hearthstone on Blizzard's Battle.net, while EA confines the Battlefield 1 and Titanfall 2 to Origin.

Microsoft has decided to dip a giant toe back into PC gaming's lucrative waters, but you won't find games like Gears of War 4 or Forza Horizon 3 on Steam. Companies such as Bethesda and Ubisoft are still playing ball with Valve, but they're increasingly using their own clients for mods, achievements, and community.

Then, of course, you've got behemoths like League of Legends, Minecraft, and World of Tanks, some of the biggest games on Earth, which aren't on Steam either. Other games, especially F2P ones, are following their example, and why wouldn't they? Valve takes 30 per cent of profits from each game sold on Steam. Publishers didn't fly into Valve's web because they wanted to. They did it because there was no other viable path. Now there are many.

On the indie side of things, it also makes less and less sense to rely on Steam. Where once getting onto Steam's front page meant you'd hit the jackpot, it's no longer a guarantee of sales. I've spoken to developers whose multi-year passion projects have failed to gain traction on Steam despite being extremely good games. As Steam becomes more and more overrun with games, it makes sense for small developers and publishers to focus on platforms where they stand to make waves and pull in more of the profits.

This year saw indie developers and publishers turning to places like Itch.io, GOG (which has been very overtly trying to court Steam users), and their own personal stores.

Of course, Steam still played host to many of the year's best games, especially in the strategy department. It also helped turn lesser-known games like farming/rejection sim Stardew Valley into mega-hits. Steam still has a massive audience, and there's no denying that it can still propel games into the spotlight. But times are changing, and Steam is no longer the center of the PC gaming world.

PC ports improve ... sorta

PC ports were also a mix of good and bad. While PC got the best versions of big-budget games like Overwatch, Watch Dogs 2, and Battlefield 1, other ports floundered. High-profile games like Dishonored 2, Mafia III, Hitman, and No Man's Sky launched with technical issues that ranged from irritating to crippling. It's encouraging to see some developers legitimately trying to include options in PC ports, but for every step forward, it feels like other developers take a couple steps back.

In general, though, things are trending in a good direction. Companies like Microsoft, with their Xbox Play Anywhere program, are finally acknowledging that PC and consoles can work together, rather than against each other. So far, that's meant more games for us, though in time it could also mean more proprietary PC games and platforms. Here's hoping for more of the former, less of the latter.

With PC ports comes piracy, and this year saw companies continue to try to crack down and pirates continuing to, well, pirate. Big publishers like EA, Ubisoft, Square Enix, and Bethesda affixed anti-piracy tech Denuvo to their ports at a much higher rate than in previous years.

Once considered nearly uncrackable, Denuvo fell down a few notches this year, with games like Inside, Doom, Deus Ex: Mankind Divided, and Rise of the Tomb Raider opened up by dedicated hackers.

VR pushes hardware

On the hardware side of things, PC continued its march toward Biggest Bestness, but with an increased focus on entry level hardware and configurations for folks curious about virtual reality. Valve and Oculus jostled for VR superiority in hardware and software, with the latter company even going so far as to cut exclusive deals with some developers.

VR, however, still remains a tiny, expensive niche in PC gaming, one with a big "wow" factor but not a lot of meat on its bones. There are a handful of cool games and apps, but nothing that I'd consider a system-seller. Tech demos and proofs-of-concept outnumber complete experiences. If VR is, indeed, The Future, then The Future still needs a little more time in the oven.

Esports, esports, esports!

PC gaming and esports remain integral to one another's continued existence, even as esports continued to expand onto other platforms. Increasingly, PC games are being developed with an eye toward becoming a major esport, whether it's Overwatch with Blizzard's newly announced Overwatch League or something like Quake Champions, a modern evolution of a classic series.

The competitive side of big games increasingly informs both their design and their culture. People learn strats and metas from pros they follow, some of whom have become bona fide celebrities. Even if the Next Big Esport refrain is starting to grow a little tired, I doubt it's going away anytime soon.

The future

2016 saw PC gaming take strides into the mainstream, something that came with nearly as many drawbacks as upsides. There are more PC games than ever, but a lot of them aren't great. Big publishers care about the platform again, but some release sub-par ports and lock down their games. VR became the talk of the town, but it didn't quite deliver. Next year will likely bring more mainstream expansion. But no matter how much things change, at least there will always be more Warhammer games.


This is part of our 2016 "State of" series, a look at how the major consoles, VR platforms, and PC are doing this year.


Comments

    Totally agree with your sentiments towards Steam. It seems that Valve has lost its original vision for Steam, but I suppose I'm not surprised considering they found themselves a reliable cash cow.

    I find myself using Steam less and less because the store page feels too busy, with a complete lack of focus. I think it just overwhelms me when I'm trying to find a new game to purchase - there's just too much going on.

    A year ago, Steam would have been my go-to for the best prices on the latest games, but now they're either just on-par or more expensive. I've been using other sites such as GreenManGaming or G2A to get the best prices, which most of the time are significantly cheaper than Steam.

    It's a shame, because previously, Steam was such a convenient and enjoyable way to catalogue and purchase my library of games. Now it's just a place I put my games I've purchased from other sellers.

      Steam charging us in USD has made it expensive now that the dollar isn't in our favour. Combine that with regional pricing and it's a horrible store until it's on a heavy discount. Steam has made grounds in lounge room gaming but it's still bad at being a store.

      It's a mess of shovel ware right now and nobody cares. Valve's dream of a community driven store ignored the fact that the Steam community by and large is shit and more intent on being a meme factory with bullshit reviews than actually treating it seriously.

        I used to like steam as they had a good selection of indie and smaller publisher horror games. But all I see now in the adds is shovel ware. It used to be easy to browse for 10minutes and find something good. But now it's just full of crap and when it comes to indie games you have to be so careful your actually getting a proper game. Reviews are useless these days, they seem to have no reflection on the game itself and are full of butthurt.
        Deathwing is an example. I've played with no issues at all but it's at 43%. Going through the forums a lot of complaints about framer ate issues are from people that either have the very minimum requirements or even under and are complaining they can't run it on max settings.

    No mention of the incredible hardware that got released/announced this year? Polaris, Pascal, zen etc..

    PC gaming this year has been the same it's always been every year - better than consoles. Ha.

    But seriously, some of the pc ports this year were downright abysmal. Still love my PC, but it was nice to play the odd title on ps4 and not worry a out performance, drivers, tweaks etc..

    PC will always be a platform ala one of the consoles, there's room for growth (and boy has it grown) but I constantly have to toss up between each game's version before I decide.

    For example, I thought nothing of Overwatch and let it pass me by. Not until the first free weekend that was on the consoles only, did I try it out. I instantly went out and bought the boxed copy (and the PS4 version soon after) and have loved it ever since. This is despite spending the money to upgrade my system beforehand, in anticipation of the cutting edge stuff I wasn't yet sure I'd actually like.

    I am happy to apply my ideas of gameplay and value which are inherently console-minded in nature to my PC, and thought if I upgrade my PC to be 'just behind' the standards of today, it won't be future-proofed, but I can still enjoy 90% of what's coming out.

    After all, 90% of what's coming out is literally required to be able to run on three (and counting) different platforms, so it's understandable one is going to be held back so it can actually get the content.

      I upgrade about every 3 years. I don't go for the too of the line but in the high end. Only running games at 1080 I don't see the need for an upgrade yet and if I did it'd be my graphics card only, but yeah the ol 780 is still holding up for 1080 use.

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