Hand Of Fate Board Game Passes Kickstarter Goal In A Day

It’s been in the works for a while, but finally the Hand of Fate board game is nearing release. But perhaps launching to the finish line is a better analogy, with the game having surpassed its Kickstarter funding goal in the first six hours.

Titled Hand of Fate: Ordeals, the game is a competitive or co-operative game for 1-4 players. As was explained to me when I spoke to the creators at PAX last year, it leverages most of the same mechanics from Hand of Fate. Players will collect and spend resources buying equipment and items they can use to improve their adventuring prospects.

[referenced url=”https://www.kotaku.com.au/2016/11/how-one-of-australias-best-indies-got-the-board-game-treatment/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2015/09/hand_of_fate-410×231.jpg” title=”How One Of Australia’s Best Indies Became A Board Game” excerpt=”Australia no longer has a foot in the AAA industry, so it’s natural that our video games wouldn’t take the sideways step into other mediums or properties. But every now and again, you get a surprise.”]

As far as how Ordeals fits into the original Hand of Fate, the Kickstarter FAQ says the game “fits between” Hand of Fate 1 and the upcoming sequel. Another main difference is how co-op fares compared to a traditional competitive experience. If you’re playing as a group, you’ll work together on a multi-scenario campaign that will save your deck progress as you move through scenarios.

It’s not much of a surprise, then, that Hand of Fate: Ordeals is Rule & Make’s fastest growing campaign, and will probably end up as one of the most successful Australian gaming kickstarters of 2017. And that’s despite the fact that the campaign only has the one pledge goal – $79 will get you the board game, a Kallos idol figure, a Steam key for Hand of Fate and access to all stretch goals.

Not bad for two Brisbane companies. Ordeals is scheduled to begin shipping from November this year, and you can head on over to the Kickstarter page to find out more.

Update: The Kickstarter goal was achieved in 6 hours, not 20. Apologies.

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