Skyrim Modder Wants You To Know Their Child Killing Mod Is The Best One

Image Source: Acobral

One of the hottest mods for Skyrim right now makes children killable. While that's not a new feature in the modding world, the person that made this particular mod really wants you to know this is the definitive child murder mod.

Each week, the Nexus Mods index for Skyrim highlights mods that have reached a certain amount of endorsements from the community. These mods will get space in the Hot Files bar on Nexus Mods' Skyrim landing page. This week, the mod Immersive Children made the cut, so the mod is being highlighted on the front page.

Some players believe that unkillable kids is breaks the immersion of expansive sandbox games like Skyrim and its brethren. Immersive Children isn't the first Skyrim mod that allows you to kill kids, something that the maker of this mod, Acobral, acknowledges in the mod description.

"You can even make such a mod yourself by simply unchecking the child flag from child races in the Creation Kit, and then exporting a new esp including those changes." They do, however, believe they have got the best mod if you want killable children, and by golly they're gonna prove it to you.

You see, this mod not only allows children to die or be killed by you, but it gives them the ability to sit in chairs and sleep in beds. In short, the goals of this mod are to make children lifelike and more like actual kids, and also give the player the ability to cut their precious lives short. That's immersion, I guess: you love them, and then they fall under your blade.

As Acobral writes, "Most people don't know that a lot of the vanilla behaviour of children is dependent on the child flag being checked. With it unchecked, child animations cease to work, and children will be able to use any and all furniture, including size-scaling crafting stations. This mod not only makes children become killable, but it also fixes the aforementioned issues. It also adds child coffins and urns to Halls of the Dead to increase immersion."

That's right, if you want child sized urns in your game of Skyrim, this mod has answered your prayers.

Image Source: Acobral

To sell their mod further, Acobral has even made diagrams, comparing other mods to their own and pointing out the flaws.

Image Source: Acobral

Image Source: Acobral

The kicker is that Acobral doesn't even seem that into the idea of child murder. This mod isn't meant to be edgy, but to fix some of the flaws in other mods that allow child murder. When someone left a comment on the mod calling it "pathetic and sick," Acobral replied, "I am fully aware of the controversy surrounding mods such as this, so I understand your moral criticism. However, I created this mod primarily for the sake of immersion, hence the title 'Immersive Children.' I too have a moral conscience when it comes to killing children, but immortal children is most certainly not an immersive thing."

The dedication, while possibly misplaced, has paid off — Immersive Children has been downloaded almost 4,000 times.


    You can be as high and mighty on this topic as you like, and I have only one thing to say to you:

    Another wanderer here to lick my father's boots.

      I remember a certain little shit that I purposely gut every time I go back to Skyrim and make my way to Whiterun.

    I'm just here for the immersion officer

    I always liked having killable kids turned on in the original Fallout games, and it had nothing to do with actually wanting to kill them. On the contrary, I did everything I could to avoid it.

    Having the kids running around in the towns made them feel more alive, and it changed the way I played the game when they were there. I would switch to more accurate weapons so they didn't accidentally get caught in automatic weapon spray, move characters or skip turns if there was a child in the way, and actively try to protect them.

    It was a lot more immersive, and actually allowed me to play a noble character, rather than the game just saying "nope, doesn't matter how good or bad you are we've drawn the line".

      I always liked having killable kids turned on in the original Fallout games, and it had nothing to do with actually wanting to kill them. On the contrary, I did everything I could to avoid it.

      The little shits were walking land-mines - ready to pickpocket you at the drop of a hat, but 'immune' to retribution by way of the entire town feeling like you should give them a break for their theft on account of being kids. Also, a karma debuff. 'Child killer'.


        I played the eu version of Fallout 2 with the kids removed, though the developers had just removed the sprites, so you were still open to being pick-pocketed by them.

        Little invisible shits.

        I believe if you pickpocket them back and put an explosive in their inventory, it won't count as you killing them when they eventually explode.

          For me the big problem was when you tried to pickpocket them back and failed... and they turned hostile, along with the rest of the damn town. Bloodbath central.

    "The dedication, while possibly misplaced"...this could describe so much of what gamers and gaming enthusiasts do. Seems weird to write an article about the mod and then add that as a putdown at the end.

      ive come to expect that from gita and the other gwaker leftovers

        Her dedication, whilst possibly misplaced, to this website is commendable!

    i like how people have moral objections to killing a fake digital child and then if they produce a fake digital birth certificate stating they are over 18 they will immediately have no qualms with loping its head from its shoulders

    On my playthrough of Fallout 4, early in the game I went and did all the things with all the factions, as you do, up until I was forced to pick a side.
    But in F4 "pick a side" means "go murder everyone else" so I found myself up on the Brotherhood blimp, being welcomed as a returning hero, as I double checked my power armour and spun up my minigun.
    Screams of Traitor! and Betrayer! filled the metal halls as I mercilessly cut down my former friends, stopping every now and then to loot the body of someone I had fought beside just game days earlier.
    As the last echo of explosions faded away and the last bullet casing rolled to a stop I was alone in the silence, alone to dwell on the horror of what I had become in the name of completionism.
    Or I would have been if it was not for a couple of immortal kid recruits running around like headless chooks only pausing to wish me good day and talk about how proud they are be in the Brotherhood.
    Immersion broken, gravitas lost, I went on my merry way and killed everyone else for more loot and xp.

    Moral of the story is that we talk about wanting games to be "deeper" and "more meaningful", to, sometimes, be more than just mindless fun.
    But without letting there be appropriate Effect to the players Cause then that cannot really happen. If the player's actions have no real consistent consequences then why would the player stop to reflect on them?

    This article is really pushing people to feel a certain way about this mod with lines like:
    the person that made this particular mod really wants you to know this is the definitive child murder mod

    This is only a few steps away from the news outlets that refer to GTA as a prostitute murder simulator.

      To be fair, the primary selling point about the mod is that it allows you to murder the children whilst making it feel as realistic as possible by changing them into more immersive characters. They aren't doing themselves any favours with that...

    So this person's mod is better because of benches, is all I got out of this

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