PlayerUnknown’s Battlegrounds Compared On Xbox One And Xbox One X

PlayerUnknown’s Battlegrounds Compared On Xbox One And Xbox One X
Image: Steam

The folks over at Digital Foundry have taken a look at the Xbox One version of PlayerUnknown’s Battlegrounds. Doing what they do best, Digital Foundry has done a side-by-side comparison of how the game plays on Xbox One and Xbox One X.

The results are not pretty.

There are people who care about frame rates and there are people who don’t. If you’re the latter, then all you need to know is that PUBG doesn’t look very good on the original Xbox One and while it’s better on the Xbox One X, it’s still not great.

If you do care about frame rates, then you’ll want to watch Digital Foundry’s video below.

PlayerUnknown’s Battlegrounds is not the most optimised game out there. Even on PC it can be rough. It’s understandable, considering the scale of the game and the fact that it’s still in early access.

Watching the Digital Foundry footage makes me think that “rough” would be too generous for the Xbox One port. While the game was hitting 30fps at various points during the comparison, the frame rate varied wildly and was often sitting in the teens. Unsurprisingly, the Xbox One X managed a higher, albeit still inconsistent, frame rate.

The footage was captured by having two players buddy up in the title screen, one on an Xbox One X and the other on the base Xbox One. They then stayed together for the duration of the game and the above video is the result.

The starting area and initial landing were some of the toughest parts on the console. With so many objects to draw in and constant checks with the netcode to see where other players were, the framerate on the base Xbox One dipped as low as 4fps.

Equally worrisome for base Xbox One owners are the textures, which appear to be much lower quality compared to the Xbox One X.

One of the most obvious differences between the two consoles came when the player using the base Xbox One died. After jumping into spectator mode, the game became a lurching mess. There’s more going on during spectator mode than just showing what the other player sees, so it’s not completely unexpected that there would be some difficulties here. It’s still not pretty.


  • With this new performance gap in the same generation of consoles I wish they’d start letting people mess around with basic settings a bit more.

    I imagine there are plenty of people who’d rather play it on 720p with a performance boost than at 20fps at 1080p.

  • The optimization on the PC test servers is currently looking good for the full release.

    Why you would want to play this on console is beyond me though. Inventory management is gonna suuuuuuuuuuuuck.

    • Yeah the 1.0 patch on test servers is amazing. Feels so much smoother all round now and I’m consistently above 80fps on ultra settings.

      As for XBOX… ouch. I’m sure they’ll improve it over time though.

    • Got it last night, never played it on PC I’m a console gamer, at first the inventory management was pretty confusing but after playing a few rounds got the hang of it, while it’ll never be as fast as PC everyone is on same playing field.

      • everyone is on same playing field.

        This is a good point. It would only be a disadvantage if cross platform play was to come into effect.

  • Why do these articles write like it’s the beginning of the end? It’s a early access game it will get better.

    • Personally, I think if you publish a physical copy that can be bought at retailers (even if it’s a download code), you shouldn’t get the “it’s early access” free pass when it comes to quality and optimisation.

    • Except it’s no longer early access, when patch 1.0 releases this month, its finished EA. It’s a cool concept with half decent execution, but riddled with bugs and poor optimisation and instead of fixing any of these issues, they are doing a cash grab to release it on the Xbox and can’t even be bothered for fork out for Australian Servers.

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