Monster Hunter World comes out this week, and while we don’t know how it’ll fare on the PC or the Xbox One X, we can at least see how it shapes up on Sony’s platform.
The main thing PS4 Pro users will want to know is that you have one of three options:
They’re pretty self-explanatory. If you aim for the best resolution, Digital Foundry found you’ll get an 1800p image with less pop-in (compared to the base PS4) and more detail throughout. The two other modes lock the resolution at 1080p.
The main thing to note is that there’s no frame rate cap on any of the modes. The resolution priority mode, for instance, hovers just about 30fps. But because the frame rate jumps around a lot, it affects the stability of the image.
It’s worth noting that the performance was measured against the beta, and Capcom’s always capable of improving the final performance with future patches. I wouldn’t expect the performance mode to ever hit a flat 60fps on the PS4 Pro though, given that the frame rate hovers in the mid-to-high 40’s for the most part.
Monster Hunter World is due out for PS4 and Xbox One on Friday, with a PC release later this year.