The Victorian Government Is Using Video Games To Tackle The Mental Health Of Young Job Seekers

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Looking for work can really take its toll on your mental health, and for young Aussies, it can be particularly tough.

So the Victorian Government is turning to games for help.

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Tomorrow Me is a mobile game "experience" to help young people transition from education to full time or secure employment.

Vic Health says it is designed to "counter the negative impact increased competition and an uncertain work future is having on young Victorians' mental wellbeing".

"We know that gamification has been used effectively to tackle other health and social issues such as getting people to exercise, tackling bullying and goal setting." said icHealth CEO Jerril Rechter.

"Tomorrow Me is about supporting young people to develop resilience so they can survive and thrive in the job market of the future."

So here's the facts:

One in three adults aged 18-24 are looking for more work.

It takes the average student graduating from full-time study 4.7 years to secure full-time employment, compared to just one year in 1986.

Young Australians are particularly at risk of being exposed to poor working conditions such as low job control, low job security and high demands.

42 per cent of young workers are exposed to at least one job stressor, and stress has been found to be the strongest link to mental health issues in young people.

Victorian Minister for Mental Health, Martin Foley, said young people are facing a more volatile work future than previous generations.

"The rise of automation, casualisation and globalisation is impacting young people and their mental wellbeing – particularly as they enter the workforce after finishing their studies," Minister Foley said.

"Almost 75 per cent of mental illness begins before 25 years of age, so it's crucial we work to build resilience and prevent mental health issues before they occur."

Foley says this project is about equipping young people with the resilience to cope with the ups and downs of daily life and prepare for their working life, in an unpredictable environment.

Yes - addressing the actual problem, is probably a bigger priority, here , but the benefits of video games for mental health have been shown time and time again. Creative approaches and techniques, like those employed by digital games, could have a powerful impact on developing skills, confidence and self-esteem.

You can find out more about the game right here Vic Health

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This where your smartphone can be a lifeline. Whilst not a substitute for professional advice, therapy or medication; games can be an accessible, portable way to supplement treatment. With today being World Mental Health Day, we thought we'd highlight ten of the best games for assisting with anxiety treatment and symptoms.

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    Yes - addressing the actual problem, is probably a bigger priority, here , but the benefits of video games for mental health have been shown time and time again.
    It isn't the "bigger priority", it's the only priority. This is an exercise in futility.

    I get that "gamification" can be beneficial in particular circumstances, but the problem here is that people are going to uni for 3 to 4 years and then facing an over-saturated, low opportunity job market. No amount of playing games to "identify their strengths" or whatever other nonsense their video espoused will actually make any impact on that. They're depressed because they can't get a job, or they can't get a job that pays any sort of decent wage.

    Making a 'game' out of this is completely pointless and shouldn't be applauded. That sort of thing works for things like fitness because there's a metric to track that is within the control of the person. There's no game that goes 'You submitted 100 applications, congratulations, you get a job!" like you're unlocking an achievement. This sort of thing is pointless busy work that fails to make any progress towards fixing the problem - hell, it isn't even looking in the right direction.

      I think you aren't looking at it in the right frame of mind. If they do it smartly this isn't going to be like using Burger Time to train people in the fast food industry, it's going to be like using Papers Please to educate people about the realities of border control and prepare for the situations they may face.

      Even then it doesn't necessarily have to be about making a "game" out of it, it's about using game theory and techniques to help increase people's performance, participation and strategy building. The end goal is to help people prepare themselves for entry into the workforce and the realities that brings with it in a way that is more interesting and practical than sitting in a room having someone talk at them.

      It won't solve the over-arching problem, yes. But it helps people cope with a bad situation until such time they do find a solution.

        “Prepare people for entry into the workforce” - that’s the problem, they’re not getting into the workforce. You can “prepare” them as much as you like but it’s totally irrelevant to the problem of unemployment or underemployment.

        It’s literally a waste of time and effort which tries to treat a problem by targeting an entirely different problem that isn’t really a problem.

      I think you're missing that it's Vic Health. They're going the health aspect, not the jobs & growth aspect.

        I'm not missing the point that it's Vic Health - the point is that it's going to be totally ineffective. Watch the video - it's another version of "mindfulness" in relation to the working world. It's a pointless exercise because reminding people they're good at X or Y is zero consolation when they can't get a job.

    Don’t video games cause mass-shooting though?

    What is the government thinking?

      If you listen to President Trump, its video games AND mental health issues... Victoria's risking a lot by combining them into one scenario.


    Day 1 - "Video games are evil, they fuel violence"
    Day 2 - "We don't see the need to fund video games, a kids hobby, with Government funds"
    Day 3 - Video game study finds that games do not cause violence
    Day 4 - "Video games do cause domestic violence and train kids to kill"
    Day 5 - "Video games are a useful tool to combat mental health issues"

    Can someone please tell the Government to pick a stance on video games and stick to it please? All this flip flopping is doing my head in.

      I don't think the Victorian state government has ever said anything more controversial than "video games can make money for the state".

      State Victorian government.

      The tabloid polemicists like Andrew Bolt are always on about "Comrade Andrews" and how Victoria is a socialist dystopia filled with rampaging African migrants, wasteful projects, etc, etc, the usual stuff they whinge about.

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