Destiny 2 Is Patching Out That Awful Heroic Strike, Eventually

Even Bungie is having troubles dealing with Thaviks, The Depraved, it seems.

If the name doesn't ring a bell, that's probably because you haven't hit up a Destiny 2 heroic strike in a while. Thaviks is the star of what's widely acknowledged as the most miserable heroic strike in Bungie's MMO-shooter - Exodus Crash - courtesy of a boss room with lots of places to die and Thaviks' aggravating abilities.

Kirk's helpful guide to the misery that is the Thaviks boss fight.

The Most Hated Strike In Destiny 2

Have you met Thaviks, The Depraved? He's a jerk. If you've ever finished Destiny 2's Exodus Crash strike, you've fought him, and probably hated him.

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The formula of the boss strike isn't that different to what's come before in Destiny and Destiny 2. It's the lethality of the room - and those bloody electrified shanks - that makes life so difficult. Thaviks disappearing halfway through your super doesn't help either, but that's just annoying.

So to much pleasure last week, Bungie announced they would be removing Exodus Crash from matchmaking:

The patch officially dropped earlier this morning, with the patch notes confirming that Thaviks and his invisible arse was being put on ice for a while.

But the patch came and went, and players were still getting queued into Exodus Crash:

A Bungie community manager officially confirmed the issue. A change was rolled out not long thereafter to prevent players from being dropped into Exodus Crash, but users are still getting dropped into Thaviks' room of death.

Thaviks will eventually get his comeuppance, although it could be argued that the strike isn't that bad when the Blackout modifier isn't in play. One way or another, Exodus Crash is getting the arse. It'll be fun to see how it's reworked, whether that's a change to the room, Thaviks himself, or the enemies that flood in.


    This was never hard, it was just an irritatingly long slog that passed through too many public area. The final boss just constantly breaks momentum with his stupid disappearing trick.

      It was all based on modifiers. If blackout was on( no radar and ohko melee) it was shit. Add in arc burn and it wasn’t a fun time.

      Difficulty doesn't need to be measured just by risk, duration can be an indicator as well. Which it is in this case.

      It's generally not too bad, but did you give it a go when blackout was the modifier (instadeath on every melee hit). Not fun in the boss room with all those invisible vandal and marauders.

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