'PT For PC' Is A Faithful, Data-Mined Recreation Of Kojima & Del Toro's Horror Demo

Image: Kotaku

Missed the pants-wetting experience of P.T. when it was available on the PS4? Well, if you don't mind a 1GB download, you can experience for the first time (or again, if you have the colonic fortitude), in this almost-complete recreation, made from data-mined assets.

The work of a fellow by the handle "Qimsar", PT for PC is "100 per cent playable" as long as you don't mind a few absent animations.

Technically, it's still in a sort of testing phase, but other than that, it should be very faithful the original demo.

As Qimsar explains:

...this is a full port/remake (whatever you want to call it) of PT for PC. Through a little over a month of work, I was able to almost completely accurately bring over everything about the original game over to the Unreal Engine by studying speedruns of the game, regular no-commentary walkthroughs, and through my own copy of it on my PS4.

I've never played P.T. myself, but I did download the demo to grab a few screencaps. To say it is intense would be to sell it short. Heck, my palms are still clammy as I write this.

Image: Kotaku

I reckon it's good to go as it is, however, there's no harm in waiting for version 1.0 (it's at 0.9 now), which should be available in a few days going from Qimsar's updates.

P.T. Lives, It Dies, It Lives Again

I'm walking through a damp, dingy corridor and somewhere a woman is crying. The sound makes me nervous but I can't quite figure out why. And then she appears — a female figure, disfigured and indistinct, twitching in a way no human being moves.

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PT for PC [Gamejolt, via PC Gamer]


    "I reckon it's good to go as it is, however, there's no harm in waiting for version 1.0 (it's at 0.9 now), which should be available in a few days going from Qimsar's updates."

    And incoming copyright slapdown from Konami in 3...2...

    Overselling it a little. PT was ok, but most of its fame and legendary status comes from the fact it's been taken down, made rare and remains an 'unfinished game'. It was ok, but hardly 'the scariest game ever made' that it's sort of being made out to be here?

      I don't k ow about that. I saw a lot of these claims before it was taken down from PSN.

      I think it's the "all killer, no filler" vibe that most good short games give off that gives it the hype. All of these games are over before the novelty of whatever mechanic they implement can be worn off.

      I can't think of many 10+ hour games that have left me screaming for more the way a game designed to be played in one sitting can.

        I played it, it was decent, but it was flawed. It was free, which was great and a brilliant way to advertise a new potential game we unfortunately never got (damn you Konami). But I'm really not persuaded it's one of the greats, it's a tech demo, and advertisement for something better and while decent, I've definitely seen better in my time.

    I remember playing an environmental demo for PT someone had produced in Unity. It was a fascinating reproduction that didn't cover any of the progression from the original.

    Really cool to see someone has produced an advanced version, even if it stresses me out too much to play.

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