Nobody wants to hear that there favourite gaming franchise is taking a break. Unfortunately, this appears to be the case for Arkane’s Dishonored series; despite both instalments being well-received by players and critics (if you ignore the technical issues with the PC version), the developer has confirmed it’s “resting for now”.
Lead designer Ricardo Bare, speaking with VG247’s Kirk McKeand, shared the bad news at QuakeCon earlier this month:
“I can’t say definitively what might happen down the road, anything could happen, but [Dishonored] is resting for now,” Bare tells me. “As far as pure immersive sims go, I don’t know if we’re going to continue to make like carbon copy — this qualifies as an immersive sim and it’s the only thing we’re ever going to make.
It’s no the best thing to hear, sure, but if putting Dishonored on the back-burner means we get more stuff like Prey, then I don’t mind the situation at all.
As Bare himself says, Arkane’s priority has always been “coherent, deep world building and environmental storytelling” and that isn’t changing:
…we’re always going to craft spaces that you feel like you’re visiting, whether it’s Dunwall or Talos 1. It’s just as important a character as the player or the people you meet.