Overwatch’s Symmetra Mains Are Still Getting Hate, Even After Her Overhaul

Overwatch’s Symmetra Mains Are Still Getting Hate, Even After Her Overhaul

Overwatch’s Symmetra mains haven’t had an easy go of it. Any time they play their favourite character, they run the risk of getting harassed or reported. This year offered potential salvation in the form of a huge overhaul to the character. But even after that, things haven’t changed much in Symmetraland.

The more things change for Overwatch’s glowy queen of poise and teleportation, the more they stay the same. After June’s update, Symmetra certainly plays differently, with turrets that soar to hard-to-reach places, teleporters that wouldn’t feel out of place in a Portal game, a new auto-aim-less beam attack, and a barrier ult that can literally span entire levels.

She’s no longer a support who can’t heal, but instead a full-fledged DPS with some wacky tricks up her sleeve.

But players still perceive her just like they used to: As a largely useless “troll” pick.

“Nothing has changed,” a Symmetra main named Ryan Woodward said in an email, noting that he’s played in Platinum, Diamond, Master and Grandmaster ranks across various accounts this competitive season. Symmetra’s now in a completely different role than she used to be — damage instead of support — but Woodward says people still act as though she should be propping the team up rather than tipping over enemies until they tilt.


“People still think she is a support,” he said.

“I’ve had people ask me not to pick her because ‘we don’t want to run triple support’. I’ve had people blame me for a game’s loss even if I had multiple gold medals and don’t feel I did bad. People still believe Symmetra is a troll pick and offers almost no value to a team, except now I sometimes get ‘If you’re gonna pick Symmetra, can you at least teleport me behind them so I can do xyz.’”

Nearly every other Symmetra main I spoke to reported similar experiences, up to and including being told to kill themselves for playing her. A player named Natalie Flores told me in an email that things have been “a lot” better for her, but people still don’t treat Symmetra as “an actual DPS”.

It seems as though many players are biased against characters that aren’t aim-intensive hitscans such as Widowmaker, Soldier 76 and the like, and Symmetra’s at the top of their shit list because of the belief that she doesn’t take any skill to play.

“When I do well with her,” said Anthony Westbrook, “it’s usually because of turret kills, so people still complain she’s a no-skill hero.” Westbrook, who now plays Symmetra almost exclusively in free-for-all mode and not competitive, said he has found that people aren’t quite as toxic about Symmetra as they used to be. He credits this to Overwatch’s new endorsement system, which allows other players to grade your sportsmanship.

But that hasn’t stopped people from finding other ways to punish Symmetra mains for having the audacity to play their best hero. There are numerous complaints on the Symmetra Mains subreddit of teams throwing matches and reporting Symmetras until they get suspended — even when those Symmetra players have high endorsement levels that should insulate them.

“Blizzard is still allowing Sym players to be bullied by the report system and suspended for hero choice, contrary to their stated policies,” said a Symmetra main going by the handle PMmeYourNoodz in a DM. “I’m about to quit Overwatch because Blizzard continues to empower these toxic bullies.”


The grim state of things has left Symmetra mains wondering if it was all worth it, especially given that many of them actually preferred the old, pre-overhaul Symmetra, with her tether beam and more casual-friendly but strategically nuanced bag of tricks.

“They swapped everything that made Symmetra’s playstyle unique for a much more standard FPS kit, with a teleporter attached to it,” said a Symmetra main going by the name Nibel2 in a DM.

“No more auto-lock to work around high mobility heroes. No more piercing orbs to work around turtle comps. No more Shield Generator to force the enemy team to split forces to break it. No more Photon Barrier to bait abilities like hook and flashbang.”

The overhauled version of the character “seems to be catering more to the group of people who hated Sym by making her more like other generic heroes, rather than helping all the existing Sym players with quality of life and defining her niche,” said PMmeYourNoodz.

“Her primary fire is a joke,” said Anthony Westbrook. “If they want her to do actual damage to the enemy: They need to change the beam. Yes I’m salty because I’m a bronze that can’t aim, but at every level of play, everyone agrees it’s worthless.”

Westbrook also sees a double standard at play among Symmetra haters: “Why is it fine that Winston, Reinhardt and Brigitte don’t have to aim, but just because the animation of Sym’s lock-on looks different, her not aiming is a huge issue?”

That’s not to say that everybody’s sombrely donning their Symmetra tuxedo skins and putting on an awkward approximation of a funeral for the beleaguered love of their digital lives. Some mains see potential in Symmetra’s new kit, even if they agree she needs a lot of work.


“Her ultimate in particular actually makes a difference now,” said Natalie Flores. “Zarya has one of the most powerful ultimates in the game, especially after its last buff a few months ago, and now we finally have a solid way of countering it. Placing a teleporter so that a Sym and team members caught in Zarya’s ultimate can teleport out of it, or using her ultimate in front of the Graviton Surge to block out a Pharah or Soldier 76 ultimate can be so reassuring.”

Other players are devising strategies for her and receiving recognition, even if it’s somewhat begrudging in nature.

“I’ve gotten a noticeable amount of people recognising my skill with the new kit, even if it is under the tone of frustration and annoyance that I’m doing so well,” said a Symmetra main named Dan Oceans in an email.

“People have marvelled at what some Sym mains have termed ‘The Great Wall of India’… Even though she relies on her team more now, she does bring more to the table in terms of being about to coordinate good plays, and defend with clutch barriers and turrets.”

In general, however, Symmetra mains are worried. This is Symmetra’s second big overhaul, and players’ perceptions of her remain firmly rooted in a toxic swamp. Now, they fear, it may be impossible to reverse course even if Blizzard finally turns her into a consistently viable character. Some are saying they’re going to call it quits.

“It’s just so tempting to simply leave the game and go play something else,” said Nibel2. “That’s the message that the rework sent my way. Blizzard said they don’t want my favourite hero to play as she is supposed to be played… They are just saying, ‘If you enjoy this kind of gameplay, we don’t want you in Overwatch.’”


  • Anyone complaining about Sym being a no-skill hero after they get rinsed by a turret needs to take a long hard look at themselves. You know what else takes next to no skill? Killing those f-ing turrets ASAP. I play a lot of Mercy and I tell people over and over again, focus turrets, destroy them as a priority, because when I’m solo healing and the 4 DPS mains won’t take a fraction of a section to get rid of the turrets on the point that are actively lasering them, then I can’t keep up with the damage and then the whole team goes down. Same when we’re trying to get past a choke, you get tanks or high mobility characters barging through to solo dive the point without destroying the turrets, then they die within seconds because the supports and the rest of the team can’t get to them.

    • Does her beam still lock on automatically?
      That was my issue with her. She could W+M1 you but unlike the Pyro, he still had to aim!

      • No lock on. I hated the lock on, too. The rework is great and if she’s played smart, you can get some really enjoyable games with her on a team. For example, using her tele to flank half the team left in attack on Volskaya, or to help low mobility characters switch between levels and/or sides when defending Numbani.

  • I straight-up uninstalled the game after the revamp, because they totally removed everything I actually liked about her.

    I’m not sure how to feel about the result. I’m vindicated, I guess, that making her more typical didn’t actually do anything, but it sounds like she might actually be less popular now despite everything.

  • I miss the old sym. She was great to play if you had the aptitude for her. She was very strategic in how she was able to be used. I would have been happy with just the ability to through the turrets and not the other changes.

    There was so many times a well timed teleportation ult saved a point from getting taken.

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