EA’s Troubled Decade Of Star Wars Games

EA’s Troubled Decade Of Star Wars Games

On May 6, 2013, Disney and Electronic Arts announced that the two companies had signed a ten-year deal to make Star Wars games. It was an industry-changing deal that, in retrospect, looks like a big mistake for both parties.

The deal, which was largely put together by EA Labels president Frank Gibeau, came just four weeks after the collapse of the storied developer LucasArts. Gibeau, CEO John Riccitiello, and their executive team had discussed all sorts of variations on this deal, as I reported in my first book.

Would they buy LucasArts outright? Continue development on the much-hyped action-adventure Star Wars 1313 and the near-finished shooter Star Wars: First Assault? Ultimately, they decided to buy the exclusive licence to Star Wars, ensuring that EA and only EA could make console games based on the most popular franchise in the galaxy.

(Mobile and social games would continue to be a free-for-all.)

Back in 2013, Star Wars was in a rough place. The most recent movie had been 2005’s Return of the Sith, while the newest video game had been 2012’s Kinect Star Wars. Both got plenty of attention, but little of it was good. So when Disney bought Lucasfilm in April 2013 and then gave EA the keys to the Millenium Falcon in May, fans hoped this might lead to a Star Wars video game resurgence.

Nearly six years later, that resurgence has not happened. While Disney’s new Star Wars movies (and cartoons) are generally great, the video game landscape remains grim. Gibeau is no longer at EA, having left for Zynga in early 2016, and the publisher has only been able to release two console games since 2013: the well-received but multiplayer-only Star Wars Battlefront and its catastrophic sequel, Star Wars Battlefront II, which epitomized the worst habits of modern gaming with its to pay-to-win mechanics, discovered as the game was in beta.

Those mechanics proved so controversial that EA stripped them from the game before it even came out.

What became of EA’s other ambitious Star Wars plans? In October 2017, the publisher shut down Visceral Games, the studio behind Dead Space, and cancelled its turbulent project Ragtag.

The legendary role-playing game developer BioWare has tried to get a Knights of the Old Republic sequel off the ground for years but has never quite succeeded. And this month, as I broke last night, EA canceled yet another Star Wars project code-named Orca, which had been in development at its Vancouver studio since Visceral’s closure.

There are projects still in the pipeline, including Jedi Fallen Order, an action-adventure game from the makers of Titanfall that’s currently scheduled for a fall 2019 release. EA Vancouver is now making a smaller-scale Star Wars game in hopes of releasing it around late 2020 (to coincide with next-gen consoles), and, according to people connected to the company, EA’s Motive studio in Montreal is also leading its own smaller-scale Star Wars project that has not yet been announced.

There’s also the long-running massively multiplayer game Star Wars: The Old Republic, which still receives updates, as well as a few mobile games, like the popular Star Wars: Galaxy of Heroes.

But it’s safe to say that fans were hoping for more than this. In six years of EA’s stewardship over Star Wars, we’ve seen two significant console games, both of them Battlefronts. This is the most popular franchise on the planet, one that’s full of lore, depth, and rich characters to explore. How did EA screw up so badly?

There are many answers to that question, including “Star Wars games are tough to make” and “Big publishers are full of bureaucracy.” It’s impossible to point to a single factor for Star Wars’ recent video game drought. Here’s an interesting tidbit I keep hearing, though: The scuttlebutt among those who work or have worked at EA is that CEO Andrew Wilson was never entirely thrilled with the Star Wars deal.

It was made by his predecessors, after all. When asked by Kotaku, an EA spokesperson denied that Wilson was unhappy with the deal, calling it “pure speculation and not accurate.” Proving how someone feels will always be impossible, but this is something I’ve heard from a number of people in various positions at EA, including high ones.

Wilson, who took over in September 2013, has always been public about the value of EA making its own intellectual property. Aside from the publisher’s lucrative sports division, which brings in roughly a kajillion dollars a year thanks to FIFA, the Wilson era of EA has largely focused on franchises that the publisher owns, including Titanfall, Battlefield, and the soon-to-be-released Anthem.

Under Wilson’s leadership, EA also doubled down a single game engine, Frostbite, which it would use for almost all of its games, whether or not they made for a good fit. The logic behind this decision was simple: EA owns Frostbite. When it uses Frostbite, EA doesn’t have to pay licensing fees or deal with technical support at a competing engine-maker like Epic.

Frostbite is also extraordinarily difficult to use on open-world games like the one that EA just canceled, according to several people who have worked with it, but the publisher believes that the benefits outweigh those detriments.

Compare the Wilson era to previous iterations of EA and you can see this difference. In the past, the publisher has worked with licenses like Harry Potter, The Godfather, James Bond, Warhammer, The Simpsons, and many more. But since Wilson took over in 2013, EA has stuck primarily to Star Wars, sports, and its own franchises (with only a couple of exceptions on mobile).

Wilson’s appetite for original properties could be incompatible with a franchise like Star Wars, which is owned and operated by Disney and its subsidiary, Lucasfilm. Working on a Star Wars game requires constant conversations with Lucasfilm. It means navigating bureaucracy, sorting through a complicated approval process, and realising that your game is always going to play second fiddle to the movies, TV shows, and everything else that Lucasfilm has in the works. It also means that whatever EA makes, Mickey Mouse will share in the profits.

While EA is a publicly traded company, it does not offer specific sales figures, so there’s no way to know exactly how each of its console and mobile games have performed. And there’s no way to know how much of a cut Disney takes. It’s impossible for an outside observer to say how good the Star Wars deal actually is for EA, just as it’s impossible to say whether it would have been financially wise for EA to have made twice as many Star Wars game as it’s actually released.

The trickier aspects of this Star Wars partnership have certainly rankled developers, which is another reason that fans haven’t gotten what they’ve hoped.

Back in 2017, one ex-Visceral developer described the Lucasfilm approval process to me in brutal fashion: “With Star Wars you could be talking months—potentially years… Oh, would [protagonist] Dodger really look like this? What would his weapon look like? Potentially years of that. Would he carry this? Would that really work in the Star Wars universe?

With Uncharted, they can build any world they come up with, because it’s their world. With Star Wars you have to have that back and forth… People think, ‘Oh it must be so cool to work on Star Wars.’ It actually kind of sucks.”

It’s not clear what will happen with Star Wars in the coming years. I don’t know the specifics of Disney’s deal with EA, or whether it has any out clauses, or whether there are conversations on either side about bringing it to an end. For years now, fans have expressed desire for the exclusivity deal to go away. Maybe it should have never been made in the first place.


  • Was just reading another article about another studio under EA (forgot off the top of me head) has been requesting to make a sequel to Empire at War for years, EA has so much potential with this franchise but they seem so hopeless lost to it all 🙁

  • >Nearly six years later, that resurgence has not happened. While Disney’s new Star Wars movies (and cartoons) are generally great.
    Movies have been shit (though TFA was only sort of bad but at least somewhat entertaining, unlike TLJ which was just all around bad and not even entertaining). The new star wars cartoon is meh at best and rebels (while i liked it) certainly had some problems.
    Mould hardly call all that “great”.
    Arguably the games have been done better, people had lots of fun with BF1 and overall i saw most people liked BF2 but it died because of lootboxes.

    Still give someone else the license EA is not releasing enough games or with the variety they should have. Its been proven that story based star wars games sell, seriously as long as the game isnt complete and utter ass its gonna sell because its star wars

    • Movies are very much a personal thing, I personally think TLJ is the best Star Wars movie since Empire, I definitely rate it higher than Return of the Jedi, and unlike the prequels, it actually gets better with each viewing. I also thought Rogue One was excellent. Rebels wasn’t perfect, but was pretty good. Maybe the movies aren’t for you, (they aren’t for everyone) but they have done very well, and exceptionally well with a new generation of fans. My kids feel like TFA the TLJ are *their* Star Wars films, and they love them, as do many of their friends, and they have characters they are absolutely in love with.
      As far as ticket and BD sales go, the movies have also done very well.
      The games however haven’t done great with the public, critics or even sales, compared to the way they *should* be selling with the Star Wars name behind it.

      • Yeah I agree.
        I have enjoyed the new SW movies.
        And they really are aimed at the kids.
        Like we were when we saw the first movies.
        And I absolutely love Rebels. It’s my favourite SW property.
        Haven’t been getting into Resistance but then I think that is aimed at a younger audience.

      • Good point i actually forgot about rogue one, that was great, all parts done pretty well (writing, story, action, characters etc), so there’s another on their win list.
        But on TLJ, it just seems so badly written in both story and characters, which i could forgive if it was at least a good action/scifi movie (like how transformers have been garbage but hey at least the robot action fighting is awesome), but no it couldn’t even do that.
        Even for other movies i dont like i can usually see how someone else might but this is genuinely one i struggle with. The only part that i can remember actually liking was rey and kylo in snokes throne room as it combined a decent fight with an actual decent bit of writing/acting afterward between the two
        Dont get me wrong on rebels i actually liked it, there was some amazing stuff in it.

        So i guess i was a bit harsh, but only slightly.
        Under Disney in my opinion we’ve had 1 good movie, 1 meh movie 1 terrible movie (rogue, TFA and TLJ respectively) and 1 good cartoon, 1 meh/bad cartoon (rebels and resistance i think respectively). At least the comics have been generally pretty good and books decent.

        what?? the games have done quite well with sales, wasnt BF1 like 14 million sales (i know it was above 10mil), thats as much money as the actual movies. pretty sure BF2 was still close to 10mil too. Plus they did decent with critics other than lootbox armageddon

    • TFA was just big budget fan fiction nonsense. No one was going to make a good sequel to that. Jar Jar Abrams sunk this ship.

      Rogue One was decent though. Makes me think they were testing the waters to see if a KotoR movie series would work.

  • The most recent movie had been 2005’s Return of the Sith? Missed that movie unless you mean Episode III: Revenge of the Sith.

  • “While Disney’s new Star Wars movies (and cartoons) are generally great, the video game landscape remains grim”.

    I would say that both the movies and video game landscapes remain grim. Upon thinking about the most recent film, I kind of want to go back to 2005.

Show more comments

Comments are closed.

Log in to comment on this story!