Briefly: Divinity Original Sin 2 had a disastrous production, according to director Swen Vincke, who said in a postmortem panel at the Game Developers Conference in San Francisco that they didn’t finish the writing until months before the game came out.
They even changed a chunk of Sebille’s origin story one week before launch. Yet it’s still, somehow, one of the best RPGs ever made.
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One response to “Divinity Original Sin 2 Had A Disastrous Production”
Did the other 90% of this article get lost or something?