Tagged With divinity original sin 2

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The first time I clicked on a dog in Pillars of Eternity II, I was delighted. He went right into my inventory. Then I equipped him to my character, and he followed me around, wagging his tail and boosting my stats. What a good boy! So I clicked him again to give him the pets he so richly deserved. Nothing happened.

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Role-playing game: "A rolling vista full of danger and secrets lies ahead. Adventure awaits. Which party members will you bring along?" Me: "Uhhhhh, can I get back to you in a few minutes or weeks or years?"

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After several recommendations from friends and co-workers, I finally checked out Divinity: Original Sin 2. They all said that I'd fall in love with this cleverly written and complex RPG, and they were right. That's all great, but let me tell you about the dogs.

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One Saturday a couple of weeks ago, I woke up around 8:30AM excited for what I knew would be a productive day. I'd get some errands done, do laundry, and maybe even start outlining my next book. But first, I thought, I'll play some Divinity: Original Sin 2. At 4PM, I knew I had made a mistake. At 11PM, I realised that I had just accidentally played for 14 hours straight.

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I want to play Assassin's Creed Origins, I really do. The other day, Kotaku's own Luke Plunkett told me that it takes inspiration from The Witcher 3, which is pretty much all you have to say to make me buy something and tear off the wrapping with my teeth. But then the other shoe dropped.

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It is the future. A young man, arms strong from competing with 100 other shoppers every day to be the only person to buy groceries at Target, eyes his grandmother expectantly. Her features betray exhaustion from years of delivering raw, unfiltered internet to those the three mega-providers deem unworthy, but there is fight in her still. "When did it all begin?" the young man asks. "2017," she finally replies.

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When I first broke my wrist a few weeks ago, I was cautiously optimistic. There was the prospect of not regaining full movement in my wrists, a 1/20000 chance of "nerve annoyance", and wearing a giant plaster sock on my arm for a few weeks, but hey: I got some time off to recover. Maybe I'd be able to play some video games.

Then I tried to pick up a controller.

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It was back when I was playing World of Warcraft in high school that I first realised I had a problem. My bags were always full, laden with old gear and miscellaneous baubles I just couldn't bear to part with, even if that just meant putting them in storage for a bit.

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It's quite an achievement that Divinity: Original Sin 2 launched mostly functional despite how massive it is. That said, the experience had a few patches of pimples. Some quests were unclear or busted, it was too hard to talk your way through act 4, and most glaringly, chickens were way overpowered. Today, a big update resolved those issues and many more.