The first time I clicked on a dog in Pillars of Eternity II, I was delighted. He went right into my inventory. Then I equipped him to my character, and he followed me around, wagging his tail and boosting my stats. What a good boy! So I clicked him again to give him the pets he so richly deserved. Nothing happened.
Tagged With divinity original sin 2
Briefly: Divinity: Original Sin 2 is coming to consoles via publisher Bandai Namco. You'll be able to play one of the best role-playing games ever made on PS4 and Xbox One this August. No word on a Switch version, sadly.
Divinity: Original Sin 2 is the kind of in-depth, detailed RPG where the developers had to nerf the chickens. Steam users are loving it.
Today on Kotaku Splitscreen we're talking to the director of Divinity: Original Sin 2, one of the best role-playing games we've ever played.
One Saturday a couple of weeks ago, I woke up around 8:30AM excited for what I knew would be a productive day. I'd get some errands done, do laundry, and maybe even start outlining my next book. But first, I thought, I'll play some Divinity: Original Sin 2. At 4PM, I knew I had made a mistake. At 11PM, I realised that I had just accidentally played for 14 hours straight.
Divinity: Original Sin 2 is one of the best RPGs I've ever played. It's massive, complex and beautiful, but its many layers are riddled with kinks and bugs. Fortunately, the game's modding community has dedicated itself to smoothing things out.
It is the future. A young man, arms strong from competing with 100 other shoppers every day to be the only person to buy groceries at Target, eyes his grandmother expectantly. Her features betray exhaustion from years of delivering raw, unfiltered internet to those the three mega-providers deem unworthy, but there is fight in her still. "When did it all begin?" the young man asks. "2017," she finally replies.
When I first broke my wrist a few weeks ago, I was cautiously optimistic. There was the prospect of not regaining full movement in my wrists, a 1/20000 chance of "nerve annoyance", and wearing a giant plaster sock on my arm for a few weeks, but hey: I got some time off to recover. Maybe I'd be able to play some video games.
Then I tried to pick up a controller.
It's quite an achievement that Divinity: Original Sin 2 launched mostly functional despite how massive it is. That said, the experience had a few patches of pimples. Some quests were unclear or busted, it was too hard to talk your way through act 4, and most glaringly, chickens were way overpowered. Today, a big update resolved those issues and many more.
Physical contact has always been fairly limited in video games. In many games, your character can hit others with their hands, feet, or arm that's also a sword, if you have one of those. In some, your character can flirt or have sex with other characters. In a handful, you can hold hands. I can hardly think of any, however, that treat touch as a means of support.
It took 81 hours crammed into a week-and-a-half for me to finish Divinity: Original Sin 2's main story. It is, then, hard to not feel conflicted when I tell you that somebody just beat the game in a little over 30 minutes.