Now that Metro Exodus is out, we can take a look behind the scenes at some of the art that went into the game’s production.
[referenced url=”https://www.kotaku.com.au/2019/02/metro-exodus-the-kotaku-review/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/hzeiiwdkogy8s37g0hiq.jpg” title=”Metro Exodus: The Kotaku Review” excerpt=”I take my anxious first steps into a desolate post-winter wasteland. All around me, I hear mutants scratching and snarling. One sights me. Three more follow. I rise to fire my rifle. It jams. I feel frightened, vulnerable, out of sorts. But also, at home, like I’ve stumbled into a lucid dream shared by Far Cry 2, STALKER, and of course, Metro 2033.”]
Below you’ll find a sample of stuff from some of the artists who worked on the game. It’s not everything from everyone, but it’s enough to give you a good sample of how the ground floor of the game’s creative vision was laid down.
You’ll find links to each artist’s portfolio in their names below.
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