Destiny Players Are Getting Fed Up With A Ridiculous Grenade Launcher Quest

Destiny Players Are Getting Fed Up With A Ridiculous Grenade Launcher Quest

For months, hardcore Destiny 2 players have been trying to scale their way up to a seemingly impossible mountaintop. The Mountaintop, in fact… because that’s the name of a Legendary grenade launcher in Destiny 2 that many players have coveted for a long time. It is, as its name implies, incredibly labour-intensive to get, with no real work-arounds other than to just buckle down and do the work. Trouble is, “doing the work” makes you play Destiny 2 like a bit of a jerk.

The Mountaintop is a Pinnacle Weapon, a type of Legendary weapon introduced with Destiny 2’s Forsaken expansion. They’re top-tier legendary weapons introduced at the start of a new season and players are meant to spend that whole season trying to grind them out. In other words, they’re meant to be a lot of work.

To get Mountaintop, you have to complete three steps once you’ve received the “First of Many” pursuit from Lord Shaxx in the Tower:

  1. Reach the Glory rank “Brave” in the Crucible within a season.

  2. Use grenade launchers to land 750 final blows, rapidly defeat two or more opponents 200 times, and earn 100 “Calculated Trajectory” medals.

  3. Reach Glory rank “Fabled.”

That is a whole freaking lot. Glory ranks in the Crucible come from points you earn from completing Crucible bounties and winning Crucible matches. Consecutive wins earn you more points — currently 80, with a 20 point increase each win. Losses will dock you roughly the same amount — approximately 60 points, give or take a few points depending on your Glory rank. (I’m getting these numbers from this spreadsheet from the Dads of Destiny Battleborn clan.)

Getting to “Brave,” which requires 200 Glory, isn’t hard at all, then. Getting to “Fabled,” which requires 2100 points… that’s much harder. And all the time, you’re trying to score grenade launcher kills. This is what will begin to annoy everyone around you. Scoring that many grenade launcher final blows and multi-kills is nigh impossible to do without juicing your odds every way you can.

This means finding the only grenade launchers you can equip in your kinetic and energy weapon slots, which would be the Legendary The Militia’s Birthright single-shot kinetic launcher and the Exotic energy launcher Fighting Lion, alongside whatever you like for the usual Power weapon launcher.

Then you pretty much have to play Crucible matches like a selfish jerk, spamming grenades and stealing kills as much as possible. And since playing in the Competitive playlist earns you more points towards your goal, you’re going to want to try and accomplish these goals in that playlist, even though doing so will likely make you a pretty rotten teammate.

People will notice, too. The Destiny subreddit is full of posts that lament how ludicrously difficult the quest is and how trying to work through it makes you a painfully obvious target in the Crucible. Some players also note that Crucible Pinnacle weapons like The Mountaintop are so useful in Player-vs-Environment play that players who normally shy away from competitive Player-vs-Player Crucible modes are trying to stomach it just to get the weapon.

Yet it still remains a highly sought-after weapon. In a video published last week, top Destiny YouTuber Datto notes that “how do I get The Mountaintop” is still one of the top two questions he gets from viewers, the other being how to get another grindy Crucible Pinnacle called Recluse.

In that way, the gun is in keeping with the natural phenomena it’s named after: nigh-impossible to summit and perhaps best left alone, but something we can’t help but try, no matter how foolish it seems. 


  • Locking two of the best PVE weapons behind an insane PVP grind is by far the most ridiculous decision Bungie has made with Destiny tbh.
    If there were PVE grind equivalents to them both, I probably wouldn’t have a problem with it. But they constantly try to push people to play PVP and I’m not having it.

    Doesn’t help that when you DO eventually go in there, you’re playing against teams of people that already have these superior weapons, so you’re just there as their canon fodder.

    Thanks, but no thanks.

    • The bullshit forced PvP quest steps have always been my number one issue with Destiny… The PvP in the game is simply not good. Almost purely because the netcode has never been more than mediocre at its absolute best and is enough of a reason in itself to say fuck it and never touch PvP again. It definitely didn’t get any better with the second game either.

      So you have a mediocre PvP game to start with, then you go and force people to play it for PvE purposes… All you are left with is an incredibly effective way of making people want to stop playing your game as a whole, instead of just not play the PvP aspect.

      • Absolutely. Day 1 D1 player here, and I barely touch PvP to start with (basically because my net + P2P = frustration). Everything in Destiny now is do this 195861234089 times and I’ve had enough. Even to unlock an exotic catalyst is an RNG drop, then kill 500-1000 enemies to make the weapon 5% better. Bungie have been told “people will leave your game regardless, but it’s up to them to design the game to make people want to come back or never touch it again”. Hopefully their split from Activision and the new direction they are taking with Shadowkeep gets rid of these artificial grinds.

  • The mountaintop quest is a joke. Honestly its so frustrating. Bungie are learning in how they make the PVP pinnacle quests more accessible, just look at the improvement for Recluse, and then further with Revoker. Personally I’m about to dive in to comp to grind to fable and points for Revoker.

    I haven’t got mountaintop yet, but I did manage to create a lobby with some friends and randoms in the game mode breakthrough and farm kills on repeat to complete the triumph. It took a number of hours but it definitely means I don’t need to punch my eyeballs with salad tongs trying to get it the legit way.

    I have no problems getting the other pinnacle weapons as I already have Recluse and Luna’s Howl, but grenade launcher kills in the crucible is the absolute worst

    • I myself have every pinnacle weapon released so far except for the PVP ones due to their ridiculous conditions.
      I dont usually have a full fireteam and often play solo. Queing up for Competitive as a solo player is just a fools errand. The fact that I lose points on a failed team match ensures that I’ll never get the recluse and it really bums me out.

  • As somebody who plays PvP on a regular basis this doesn’t even take into account the issues that the majority of Aussies face with latency and lag and the awful hit registration due to the terrible Netcode/tick rate. Also the fact that most lobbies are filled with people from other countries which turns matches into complete lagfests of dying behind walls or taking cumulative damage instantly before the player even appears on your screen is just downright ridiculous.

    I have asked Bungie multiple times is this something that is going to be addressed in Shadow Keep but they actively avoid speaking to anybody from smaller communities. I understand Bungie’s will focus on the larger community at large but it would be great if they at least acknowledged the issues Australian’s are facing and that they are looking at fixing these issues in the future.

    Anyway back to grinding the Everestop quest.

  • A grind is one thing… But a grind that quite actively and intentionally sucks any joy out of even interacting with a game is just lazy, piss poor design.

  • Relatively straightforward way to sort half the problems with the quest. Make the weapon Crucible only. The traits are what make it worthwhile in PvE, essentially making it a sniper grenade launcher, but if its meant to be for PvP, make it PvP. And you can do that simply by making the traits relevant in that environment.

    Will disappoint the PvE players that want it for sure, but it’ll stop the casuals rolling through competitive, getting themselves and the normal PvP players both disappointed, and making it somewhat easier for the PvP players themselves to get the thing.

  • They had the same issue with WoW during Mists.

    The legendary cloak (A PvE focused item) had a quest stage where you had to do random battlegrounds and it resulted in the random queue become incredibly toxic because people would either AFK or leave as soon as the team was loosing.

    PvE players generally dont like PvP. Forcing them into it for a PvE item is a bad idea. You will ruin PvP lobbies for PvP players.

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