Two-Thirds Of Australians Play Video Games, But We’re Playing Less Every Day

Two-Thirds Of Australians Play Video Games, But We’re Playing Less Every Day

Gaming is the biggest entertainment medium on the planet and Australia is no exception. The latest survey on the demographics of the average Australian gamer, conducted by Bond University, has found that two-thirds of Australians play video games in some form.

The executive summary from Bond University’s latest study into the Australian gamer was released midnight Sunday morning, with this year’s survey polling 1210 households across Australia and 3228 people in total.

The demographic split between women and men inched closer to parity (53/47 male/female this year, compared to 54/46 percent), and average daily play time for all Australians of all ages is 81 minutes, down from 89 minutes in last year’s report. The average age of the Australian gamer remained steady at 34 years.

Australian men are only playing 89 minutes on average a day, down from 98 minutes last year. Average play time for Australian women has fallen as well, down to 71 minutes a day from 77 minutes last year.

Aussie kids play around 100 minutes a day on average, while working age adults play an average of 83 minutes a day (down from 89 minutes). Retired Australian gamers play for just shy of an hour a day on average, and 78 percent of Australian gamers are over 18 (up from 77 percent from 2018’s survey).

The study noted that 59 percent of parents surveyed play while their children are in the same room. 25 percent of those polled play games with their partners online, and 89 percent were familiar with parental controls for gaming devices (up from 81 percent last year).

Two-Thirds Of Australians Play Video Games, But We’re Playing Less Every Day

One change from last year’s survey is the increase in virtual reality adoption. 21 percent of households surveyed had a virtual reality headset, up from 16 percent last year. Esports viewership rose from last year (41 percent from 33 percent). Participation in cosplay and attendance at gaming events among those surveyed climbed too (28 percent from 26 percent), but the figure was within the survey’s margin of error.

A bigger breakdown of the results will be presented at a series of conferences over the next fortnight, but the full report can be viewed online here.


    • That would of course be including the $10 chinese plastic ones for phones, the literal cardboard google cardboard also for phones, etc. Plus don’t forget for several Samsung flagship releases in a row they were giving away the headsets too.
      Also PSVR has sold pretty well, and then you start getting to the PC based headsets.

      I know plenty of people who dont really game at all who have the phone VR headsets because they were free or very cheap and they just wanted to see what the fuss was about.
      Also the question is kinda wrong, as most of those people would mainly use it for VR porn or 360 videos and that kind of content. If it asked how many people ‘gamed’ with their VR headsets im certain it would be below 10%
      Then going further, If it was how many have an “actual” VR headset im sure it would have been like 2-3%

      • Couple friends have Vive headsets and PSVR headsets, got one myself which doesn’t get used much but am excited about its future with it getting better. The number could be just VR headsets in general which some come with phones.

        Also the question is kinda wrong, as most of those people would mainly use it for VR porn or 360 videos and that kind of content.

        Am actually interested in the number here. Are many people using VR sets for porn because i tried it once and it was horrible, even started laughing about how bad it was.

        • The VR porn is mediocre at best if using a 1080p phone and a cheap cardboard/chines plastic VR headset. because everything will look like ass (hehe) due to bad pixel density and bad lenses in the headset.

          But a phone with a 1440p screen and a headset with slightly better lenses, well then it becomes a lot clearer.
          Same goes for having a Samsung S”?” with one their ‘proper’ mobile headsets.
          It still is not as clear as if you had some very HD stuff playing normal, but the extra factor of being able to look around and the scene surrounding you makes up for that.

          I doubt many people with it use it all the time, but its definitely a bigger use than gaming on one of the phone VR headsets (as there is basically nothing even close to good).

  • Seriously? An overlay pop-up ad on the actual demographics pic that completely covers unless u scroll down and then shrinks to a mini banner covering the bottom part of it?

    Get your bloody act together Kotaku….

    Now for what I was originally gonna say.. it kinda makes sense when you think about it.. theres a lot of older generation gamers now and unlike other forms of entertainment where we drop off from age most gamers dont stop gaming all together.. they just start to reduce time spent on the hobby due to RL commitments. O statistically this would show with both growth and time spent..

  • Instead of “two thirds of Australians” it should be “two thirds of people who have signed up to fill in online surveys for rewards” ( Interesting numbers, but how this is in any way representative of the general population I have no idea. Forgive me for being cynical, but the whole report is just a marketing exercise.

      • “Participants were drawn randomly from the Nielsen Your Voice Panel in February 2019”.
        And what is Your Voice?
        “The Your Voice panel is an online community that provides members a way to voice their opinions on current affairs, products, and services… and you will be rewarded for your time.”

        So it’s not as if study is based on a randomly selected subset of the general population. It only draws on people who are a member of this online community – so it’s already well skewed towards the internet savvy. Which is probably why the IGEA like the results so much to publish them.

        I would love it if so many people really were into gaming! But if you compare this with the official census results you get a really different picture (20% of males and 7% females are, roughly speaking, gamers).

        • Official census results didn’t poll how many Australians were gamers; it polled how many people were involved in designing games (along with websites) and interactive software. See the relevant quote here –

    • Cough… that has less to do with polling and more how their electorate/voting system works.. which iirc has a “weighted votimg” system.. ie some votes are worth more than others leading to Trump being president even though he actually “lost” the popular vote count.. ie. more ppl voted clinton but Trump votes were worth more xD

    • Because it went up after 5pm on a Sunday and I usually don’t work weekends (and I have no idea why it didn’t auto go up, and I’m not really going to investigate this late on a Sunday if that’s OK)

  • Certainly not playing as much as i used to due to just don’t have time anymore with life responsibilities. Before would be 3-4 hrs on weeknights and 8-10 on weekends. Now its on par with 1 hr a night if i am lucky and 1-2 hrs on weekend. Also, think not as excited with games these days. Probably just getting old.

    • I here you, i play a lot less than i use to. I remember playing like 4 hours every week night then all day Saturday. Now im lucky if i play an hour a week nights and a few hours on a weekend.

      And games also don’t excite me as much, not because im getting older just because they dont make games like they use to. I would kill for another Mass effect type universe or game similar to Dragon Age. So much lore and so much to delve into.

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