PSA: Get To Death Stranding Chapter 3 As Quickly As Possible

I’ve already laid out some Death Stranding tips alongside my coworker Tim Rogers. Travel light; build structures in smart places; have an extra pair of shoes. One tip stands above them all, though: Do not get sidetracked at the start of the game. Death Stranding drops players into a large world to complete tons of deliveries, difficult affairs where you trek through ghost-infested territory and cross raging rivers. Just like you shouldn’t mess around too long in Dragon Age: Inquisition’s Hinterlands, you really should complete Death Stranding’s first two chapters quickly.

There are two types of missions in Death Stranding: Sam’s deliveries and standard deliveries. Completing the former progresses the story; the latter help expand the world and sometimes grant useful items. In the game’s first two chapters, you don’t have a lot of tools, and things can feel slow. It’s important to push through that at a fast pace. Once you reach chapter three, Death Stranding breaks open and really starts to take off. Until that point, you should focus exclusively on the main story.

Without spoiling too much, Chapter 3 hands over tons of important items that expand the Death Stranding experience: robotic leg rigs for boosting stats, roads that you and other players can construct together, and an increase in the types of structures you can build. This section also features a major threat: MULEs. These roaming raiders want to cash in by beating you up, stealing your packages, and delivering it all themselves. They show up earlier but have more presence in Chapter 3, adding more options and more excitement than the slower chapters before it.

Tl;dr: Get to Chapter 3, and then explore all the cool things that Death Stranding has in store.


Comments

    Get to it quickly.

    In a Hideo Kojima game going full Hideo Kojima that he has ever Hideo Kojima'd.

    Quickly?

    Hahahahaha!

    The negative buzz is confounding me. I’ve had nothing but fun in the first 10 hours so far.

      I'm loving it too but it's not hard to see why it won't hit the mark for everybody.
      Gaming is a deeply personal thing and this game ticks a lot of different boxes than some folks look for and are used to, even those who enjoyed other Kojima games.

      Personally this is more than I had hoped for, I was keen to see some pure Kojima, unleashed from the expectations and responsibilities of the industry and so far he has not disappointed.

        It kinda reminds of certain films though. I don’t think the goal of art is to always be entertained. I guess I speak for myself but if this was just Metal Gear with a new coat of paint I’d have been majorly disappointed. I crave new styles, which is why I’ll have a higher threshold to certain mechanics that may not be instantly gratifying. I don’t think it is necessarily for everyone as stress-release satisfaction but if you know how to hold a controller I think it’s something everyone should try.

    I tried and tried to enjoy this game. 10-12 hrs in and I’m done. Just not enjoying it. Frustrating trudge.

    I've sunk 20+ hours into it and finally reached my breaking point.

    The writing in this is atrocious compared to Kojimas previous efforts. Holy cow there's some trite, awful dialogue. "You're going to see the president. You know her. She's your mother. She raised you!" Holy cow... the EXACT words are even worse... I know Kojima has strange characters in strange worlds, that's fine, but in this case, a lot of them are just absurdly bad.

    I'm well beyond the third act, I have seen the beauty of the game, but the controls which were once novel and interesting, now I fight against them, I find myself wishing they weren't as annoying. Some of the other aspects, such as the trike, seem severely undercooked and more suited to an early access game where the physics aren't even implemented properly.

    To me, Death Stranding feels like a game that's great in concept, but the execution needed a bit more refinement. It feels like it needed another year or so in development as a lot of the ideas just *don't* quite connect and they need to. They feel like they 'almost' get there, but just fall short in a lot of places. I think it's visually great. The aesthetic is fantastic, but even the BT's are inconsistent with their approach. If dying is such a problem, with bodies necrotising then exploding like nukes, surely the world is just completely screwed at this point? People would surely just not want to be near each other at all?

    Oh and why does the USA seem to be just 20km wide going by the map? Surely an easy fix would've been to say, place Death Stranding on a new alien world, or a different world altogether, one where the uncanny isn't unsettling and making the disconnect so obvious?

    I'm glad it's clicking for a lot of people. I'm glad they're loving it. I may grab it on PC when it hits the 20 or so dollar pricing point, but at this point, it's gone back, I refunded it and there's far more for me to play in the meantime. I keep hearing about Disco Elysium? Might give that a crack, as Outer Worlds was fantastic...

    This game is the definition of Niche

    I love the game and the fact that's it's something completely different from anything out there. I praise the fact that we still get this type of game in a market saturated with PVP, BR, games as a service and microtransactions.

    I hear people saying I don't understand it and it's better to watch than play. I say it's a Hideo Kojima game you don't need to understand it just go with it and enjoy the ride

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