Rockstar Pledges To Fix Red Dead 2’s Stuttering Issues On PC

Rockstar Pledges To Fix Red Dead 2’s Stuttering Issues On PC

Red Dead Redemption 2’s PC launch was plagued with technical issues when the game released last week. Developer Rockstar has been chipping away at them, and it announced today that it will be releasing a patch that will hopefully address the game’s stutter.

Many Red Dead PC players, myself included, struggled with an issue where the game would occasionally stutter for a few seconds. Fixes like switching from Vulkan to DX12 resolved the issue for some players, though not nearly all of them. Since launch, Rockstar has released a few patches, largely aimed at problems with the Rockstar Launcher.

In a tweet today, Rockstar wrote that the stuttering may be due to “unforeseen issues related to specific combinations of Nvidia graphics drivers, Nvidia GPU cards, and certain CPU’s.”

“We will be rolling out an update to the game today which will address the stuttering issue alongside a host of other fixes,” the statement continued. “However, we are still currently working together with Nvidia to completely resolve the stuttering issue in a future update, and it may take us up to a few days to properly test everything and ensure the next update completely solves the problem.”

As an apology for the issues PC players have been having, Rockstar will give anyone who plays the game on PC “this week and through to the holiday season” a free “care package for Red Dead Online that includes the Prieto poncho and an assortment of provisions and ammo” to be detailed later.

I haven’t had a chance to get back to Red Dead on PC since launch, but it’s good to see Rockstar tackling the stuttering issue head-on. Hopefully the game’s performance will continue to improve.


  • Is anyone surprised there were performance issues on PC launch? Rockstar don’t exactly have a good reputation for PC ports (I personally have never played a Rockstar game).

    • There reputation isn’t that bad, it mostly comes from the fact they focus on consoles first and that their launches tend to be very shaky at the moment.
      (RD2 and RDO had their rough starts on console too)

  • Stuttering aside my modest rig was able to punch out pretty high FPS so its not all bad.

    Admittedly i have only briefly played some of the intro mission due to hitches & an annoying mouse glitch where the cursor was always present, I haven’t touched the game recently and have been waiting until rock star patches the issue.

    Looking forward to giving it a try tonight and over the weekend.

  • My computer consistently produces a long (3-4 second) stutter during the benchmark, right at the start of the ‘gameplay’ section where you’re robbing the shopkeeper. Makes it really hard to extract anything meaningful, when your minimum frame rate is below 1.

  • I want the following error fixed more than anything, can’t even play MP atm:

    “You have been disconnected from Red Dead Online due to a fault on Rockstar game services.”

    Heaps of people I know are getting it.

    • I was looking at prosess lasso last night, is there any downside / risk to using the program?

      My gpu is solid but only have an i5

      • Nah you should be fine, I have an i5 too and after setting this up the game runs flawlessly on a mix of high and ultra (water on low, msaa off) at 1080p.

        Right click RDR2.exe and choose CPU limiter in process lasso.

        When CPU use is: 98%
        For a period of: leave this blank
        Reduce by this many CPU cores: 1
        For a period of: 1

  • I must have been one of the lucky ones who haven’t had any real issues with this game, running it on a 9700k rig with a 1080ti i can get an average 65fps on high/ultra settings, certain areas do have a significant issues though, country areas i get my full 75fps but towns it drops to about 57.

  • It’s the random crashing that’s ruining it for me. I can only put up with crashing out at the end of a mission (which I then need to restart completely) so many times before I lose interest in playing.

  • I’d actually really love a frame-rate lock in option – I’d prefer a constant solid 30/40 frames a second, than 60/70 that occasionally bottoms out. The consistent lower frame rate was perfectly fine on PS4 Pro, and suits the cinematic quality of the game. Playing it at a higher frame rate actually makes it feel really weird and cartoony.

  • I laughed at a couple of lines in Rockstar’s statement:

    “it may take us up to a few days to properly test everything” – if they’d properly tested everything in the first place the majority of these issues wouldn’t have made it into the wild.

    “Please start by first visiting the troubleshooting page on our Support site for assistance.” – I don’t know if anyone has ever got any assistance from their support site. It is woefully bad.

    So saying I’m loving the game on PC. This is the definitive version – it looks amazing. A clean install on a new rig and I’m not encountering the issues that are plaguing a lot of players. Oddly I do get the occasional freeze/crash while walking along the main street of Valentine towards the hotel at sunset (only there and only then), but it isn’t anything I can’t live with.

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