A 6-Year-Old Game Has Won A Steam Award, Again

A 6-Year-Old Game Has Won A Steam Award, Again

After a month of voting the results are in for the 4th annual Steam Awards. Things were a little different this year and a game released in September 2013 once again took out one of the top spots.

Valve switched things up by changing some of the awards (which it does every year) and restricting the release date range in almost every category.

Prior to 2019 any game could win one of the awards, regardless of when it was unleashed on the world. This resulted in Australia’s own Antichamber being nominated twice in 2017 despite having been out for over four years.

The ‘Labour of Love’ award is now the only category that allows voters to go ham on release dates. This has resulted in Grand Theft Auto V winning for the second year in a row.

GTA V also won two categories in the inaugural Steam Awards back in 2016 – The ‘Game Within A Game Award’ award and the ‘Whoooaaaaaaa, dude!’ award.

A Four-Year-Old Aussie Game Has Been Nominated For Two Steam Awards

At over 1.1M owners, Antichamber is still the highest selling Australian indie game on Steam. But it's also almost five-years-old. Despite this, its intense popularity continues and it has been nominated for not one, but two 2017 Steam Awards. Sure, why not!

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Some of the new awards include ‘Best Game That You Suck At’ and ‘Outstanding Story-Rich Game’, which have replaced last year’s ‘Best Alternate History’ and ‘Most Fun with a Machine’ awards.

This year the big win went to Sekiro: Shadow Die Twice, which beat out the likes of Resident Evil 2 and Star Wars jedi: Fallen Order. Unsurprisingly, Beat Saber reigned supreme in the ‘VR Game of the Year’ category.

Here’s a full list of the winners:

Game of the Year

  • Winner: Sekiro: Shadows Die Twice
  • Destiny 2
  • Devil May Cry 5
  • Resident Evil 2
  • Star Wars Jedi: Fallen Order

VR Game of the Year

  • Winner: Beat Saber
  • Blade and Sorcery
  • Borderlands 2 VR
  • Five Nights at Freddy’s: Help Wanted
  • Gorn

Labor of Love

  • Winner: Grand Theft Auto V
  • Counter-Strike: Global Offensive
  • Dota 2
  • Tom Clancy’s Rainbow Six Siege
  • Warframe

Better with Friends

  • Winner: DayZ
  • Age of Empires II: Definitive Edition
  • Dota Underlords
  • Ring of Elysium
  • Risk of Rain 2

Most Innovative Gameplay

  • Winner: My Friend Pedro
  • Baba Is You
  • Oxygen Not Included
  • Planet Zoo
  • Slay the Spire

Outstanding Story-Rich Game

  • Winner: A Plague Tale: Innocence
  • Disco Elysium
  • Far Cry New Dawn
  • Gears 5
  • GreedFall

Best Game You Suck At

  • Winner: Mortal Kombat 11
  • Code Vein
  • Hunt: Showdown
  • Mordhau
  • Remnant: From the Ashes

Outstanding Visual Style

  • Winner: Gris
  • Astroneer
  • Katana Zero
  • Subnautica: Below Zero
  • Total War: Three Kingdoms


  • Showing how ridiculous these awards are. Barely fired up Steam over Christmas. Fired up the Epic launcher every day to get my daily free game though. Some beauties in there too.

  • Possibly the most worthless ‘awards’ used as a trivial promotional exercise for a PC game sale ever. Not even a popularity contest, at best, all these are measuring is name recognition given they are forced-responses in order to get a few craftable trinkets.

    • Not even a popularity contest, at best,

      All the awards are player nominated. Valve doesnt pick. They ask the players to nominate the games.

      • Valve are completely opaque about how nominated games actually make it onto the voting list. Perhaps it’s a straight numerical addition of nominations, perhaps it isn’t. Regardless, the nomination process is also forced choice for trinkets in completely arbitary categories. Nothing you have said adds anything to my original comment in any way.

        • You are still making assumptions though without any evidence to support your claims.

          I could be right, You could be right. We don’t know.

          All we do know is that Valve allows users to nominate, And it states the awards are based off that.

          Is it intended to increase user engagement? Sure. But its loads better than other platforms and methods.

          • The only assumptions being made here are yours. Nothing you have said contradicts anything I have said in any way. The awards are self evidentally crap based on the fact that something close to 100% of Steam’s active user base have voted for “VR Game of the Year” despite the fact that less than 1% of the same user base actually own a VR headset. Even Sekiro: Shadows Die Twice is only owned by a fraction of the user base but, once again, has been voted on by all users regardless of whether they have played this, or any other game in the category. I am unsure if you are deliberately trolling here or just thick.

          • I am neither trolling nor thick. I was trying to engage in a proper discussion but it seems you just want to sook about steam and engage in ad hominem

            But seeing as you don’t want to argue constructively ill leave you to your patting yourself on the back.

          • Sorry, I still remain unclear what exactly we are discussing. Your disagreement seems to be with someone else’s argument entirely.

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