Valve Bans Over 40,000 Dota 2 Accounts

Image: Valve

The official Dota 2 account on Twitter announced today that the developers have banned over 40,000 players for “abusing matchmaking,” but it’s still not clear what exactly that means. Kotaku has reached out to Valve for more context on what led to this massive wave of bannings and has yet to hear back.

Dota 2, like many online games, is open to potential exploitations of its ranked matchmaking systems. These include ethically dubious activities with whimsical names like “smurfing” and “boosting,” both of which remain hot topic issues within the Dota 2 community due to the ways they can throw the balance of online matches into wack. Smurfed accounts are new accounts opened by active players who can then be matched with inexperienced players and, ostensibly, score easy wins. Boosting refers to the practice by which an account is raised to a higher rank by a third party, such as if a player hires someone else to play for them. Since ranked Dota 2 matches are only accessible after spending 100 hours playing online, one can see why someone might want to take the easy way out by simply purchasing a smurfed account or paying a third party to boost them.

This isn’t the first time Valve has cracked down on these tactics in Dota 2. Back in January 2019, the developer banned 17,000 accounts that were suspected of abusing matchmaking in this way, and in September, it handed out 19-year bans for several different infractions, including smurfing and boosting. A developer blog posted that same month said that the Dota development team was devoting more time to detecting and recalibrating accounts that abused the matchmaking system in these ways.

In addition to today’s bans, Valve also released an update that it says should make the smurf detection system more sensitive and ensure that it “more proactively targets” potential smurf accounts.

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Comments

    As the article notes, the vast majority of these kinds of block bans are simply smurf accounts. As such, while 40k sounds like an impressive number it's really a drop in the ocean from any individual player's perspective. All that's happened is that a couple of gear farms have lost a day or two of drops from their inventories.

    40k is a nice high number, and some easy positive publicity for Valve, but for a free to play game with a great many potential exploits it's just another day in the life of Valve actually doing its job.

      You're right about the impact of player numbers. It might be 40k accounts but it's not 40k people. Still it's a pretty high number and valve does it in waves.

      However there are no "gear farmers" in Dota 2. You can't get items by idly playing games. There are idle bot accounts that are mainly used to queue for games in low population servers so that people get certain wins to farm mmr points and then sell these boosted accounts (or get money up front for boosting there account). Another tactic may be to have a bot get through the required amount of games/hours then the booster will play until it gets to the desired rank.

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