Bungie’s Working To Get Rid Of Destiny 2 Cheaters And Make Trials Of Osiris More Rewarding

Bungie’s Working To Get Rid Of Destiny 2 Cheaters And Make Trials Of Osiris More Rewarding

It’s been great finally having Destiny’s top-tier competitive activity Trials of Osiris back in the game, but the mode’s return has been marred by stingy prizes and thousands of cheaters. Bungie now says it’s working on addressing both of these shortcomings.

“Cheating in Destiny 2 is up roughly 50 per cent since January, and significantly more in the highest skill echelons,” wrote engineering director David Aldridge in Bungie’s weekly blog post. While DDOS attacks are nearly non-existent on PC, problems like aimbotting and wall glitches persist. “Before Season of the Worthy launched, we were averaging 656 bans or restrictions per week,” he wrote. “In the first four weeks after launch, that rate more than tripled to 2133 punishments per week.”

To fix the uptick in cheating Bungie is going to shift more people to working its anti-cheat systems and analysing cheater reports. The studio is also looking at punishing not just those who are caught cheating but anyone who plays alongside them. “If you LFG your way into a fireteam with a cheater, get out and report them,” wrote Aldridge. “If you ride them to a flawless, the Banhammer will come for you as well.” 

Trials of Osiris has some deeper structural issues even outside of the cheating problem though. Bungie acknoledged those as well, laying out a number of changes to how loot gets awarded that will change when Season 11 arrives in June. Here’s a quick overview:

  • Trials passages will pay out tokens at five and seven wins, not just after the first three.

  • There will be a new weekly bounty players can complete to unlock Trials gear even if they can’t get to the three win milestone.

  • Players will randomly get awarded Masterworking materials at three, five, and seven wins 

One question that remains is whether players who finish the weekly Trials bounty will be able to start trading in tokens as well. Currently, players need to get to three wins before they can spend the tokens they’ve earned, many of which come from bounties that don’t require winning at all. It’s always frustrating every week when your 100 or so tokens expires and you get nothing from Trials despite playing for hours and amassing individual wins. One piece of gear from a single weekly bounty won’t change that.

Early on in Season of the Worthy I was hopeful Trials might be a bright spot in an otherwise disappointing and tedious time in Destiny 2. In a lot of ways it ended up being just as frustrating. June can’t come soon enough.

Comments

  • For the last couple of years all Bungie seem to be doing is addressing the issues they keep creating with their poor design. They have been caught out with purposely pushing FOMO to get people to sink cash into the eververse store and when caught out their apology usually amounts to sorry we didn’t think you were smart enough to figure it out.

    At what stage do we stop drinking the coolaide and say no more?

    • When someone develops a shooter with a core gameplay loop that feel as satisfying as this one. The shooting and power use feels so much better than basically any other game that does it.

      That said i havent played since shadowkeep, because these last few FOMO designed seasons have just made me give up the game entirely rather than play it as my sole game (what seems needed to get everything each season).

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