That’s right, it’s Crusader Kings III patch notes time.
The game — very likely my Game of The Year nomination — has already set a very high bar for patch notes, but this latest round has seen the mark improved.
[referenced id=”1185425″ url=”https://www.kotaku.com.au/2020/09/crusader-kings-iii-patches-are-already-works-of-art/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2020/09/29/ew8kobfbsebiwkvnsluf-300×169.jpg” title=”Crusader Kings III Patches Are Already Works Of Art” excerpt=”Crusader Kings II had the best patches, so its sequel Crusader Kings III has a lot to live up to. It’s off to a good start though, with its first update today full of welcome changes both big and small.”]
I could list them all straight from Steam’s changelog, but really, it’s better — and more thematically appropriate — to hear them in the style of a town crier:
The Crusader Kings 3 patch notes as if they were decrees read out by a Middle Ages Town Crier pic.twitter.com/9WZsgJp4wH
— Josh Ling @ Adopt Me! Studio (@tactful) November 24, 2020
Laugh if you will, but these wouldn’t have been detected and fixed if people hadn’t run into them as actual issues.
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