Sackboy: A Big Adventure: The Kotaku Review

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Sackboy: A Big Adventure: The Kotaku Review

Ever since the launch of the original LittleBigPlanet back in 2009, I’ve wanted a full, proper game starring Media Molecule’s stitched-together mascot, without any of the building tools that are the main focus of the series. Now I have that in PS5 launch title Sackboy: A Big Adventure, a mostly non-threatening platformer with great music.

While each of the three LittleBigPlanet games includes some sort of story campaign, none of them are particularly good from a gameplay standpoint. They each look marvellous, all stitches and cloth textures and crafted obstacles. They sound great as well, filled with an eclectic mix of music, from tribal tunes to indie rock to bubbly pop. They just don’t play well. That’s because the LittleBigPlanet campaigns are meant to inspire players to make and share their own creations. They are glorified demos, littered with stickers and costume pieces for players to collect and use. Sackboy’s controls in those games are sloppy and imprecise.

Sackboy: A Big Adventure, out now for both the shiny new PS5 and those dirty old PS4s, takes the craftwork style, excellent tunes, and adorable protagonist of LittleBigPlanet and places them all in a proper platform game. Sackboy travels across five different pieced-together worlds in order to rescue his friends from the villainous Vex, an evil jester who dreams of sowing chaos throughout the universe. Each world is made up of a series of levels, which Sackboy must complete in order to face each world’s boss before moving on to the next.

A couple of my coworkers started Sackboy: A Big Adventure at the same time I did, all of us supplied with code as part of the PS5 review program. They almost immediately dismissed the game as dull. I continued to play through the game to the end, a process that I’d say took me around 10 hours. Now that my adventure is complete, I can say with some authority that it’s very pretty, occasionally brilliant, but yes, a bit dull.

If you like LittleBigPlanet’s exploded craft store aesthetic, you’ll love the look of Sackboy. The levels are all zippers and felt, burlap and cotton balls. There’s a handcrafted feel to the entire game that was once unique but now is getting a bit tired. As much as I admire the work that goes into it, the whole two-dimensional pop-up characters that look like stage dressing thing is wearing thin.

Unrelated screenshot of Yoshi's Crafted World. (Screenshot: Nintendo) Unrelated screenshot of Yoshi's Crafted World. (Screenshot: Nintendo)

The gameplay is as soft and cosy as all of those lovely cloth textures. Sackboy is not a difficult platformer. While there are some levels in the game with mildly tense auto-scrolling, forcing players to keep up with the action on-screen or die, most of the game consists of relatively relaxed 3D platforming. Levels aren’t timed, giving players freedom to explore and hunt down collectibles. When I lose a life, the game is generally pretty quick about giving it back, as if it’s saying, “Don’t worry, I got you.” I’ve not felt particularly threatened at any point while playing through A Big Adventure.

To some, that’s dull. For me, it’s a pleasant enough Sunday afternoon. It keeps my heart rate nice and low, so I can get into the groove of collecting blue orbs, unlocking costumes, and listening to some excellent music. Seriously, the soundtrack on this game is wonderful. There’s a lot of lovely instrumental stuff, ranging from relaxing lobby tunes to dramatic and suspenseful music during levels that aren’t nearly as dramatic and suspenseful as the music would indicate. There are some wonderfully odd instrumental covers of pop hits. And then there are pop hits themselves: There’s a series of levels built around hit music tracks, including David Bowie’s “Let’s Dance,” Brittany Spears’ “Toxic,” “Jungle Boogie” from Kool & the Gang, and of course, the ever-present “Uptown Funk.”

That right there is as exciting as Sackboy: A Big Adventure gets. The game’s got its fair share of cool platforming mechanics. In some levels you can use the R2 trigger to grab onto spinning rollers, sending Sackboy flying. I love the strange orblike creatures who make platforms and other level elements appear when Sackboy hits them. Mechanics like these make the game more interesting if only a little.

Sackboy: A Big Adventure

BACK OF THE BOX QUOTE

Mostly Harmless

TYPE OF GAME

Plushy Platformer

LIKED

Outstanding music, relaxed atmosphere, not having to create or share.

DISLIKED

Lack of challenge, crafted worlds wearing thin. A bit dull.

DEVELOPER

Sumo Digital

PLATFORMS

PlayStation 5 (played), PlayStation 4

RELEASE DATE

November 12, 2020

PLAYED

Completed main game in around 10 hours, skipping some optional stages.

There are cooperative levels for up to four players, but I am but a single player, and online multiplayer support has been delayed. There are optional levels on the game map that require cooperation to complete, and those uncompleted map icons are going to drive me batty until online is patched in or I cave and put a pristine white Dualsense controller in the mitts of one of my grubby children.

Look at heem. Heem is dragon Sackboy.  (Screenshot: Sony / Kotaku) Look at heem. Heem is dragon Sackboy. (Screenshot: Sony / Kotaku)

For those with cleaner children than mine, Sackboy: A Big Adventure is exactly the sort of non-threatening video game that’s perfect for family game night. It’s charming, with a kid-friendly story and forgiving gameplay that won’t result in ugly tears. It might even inspire someone to one day work at a Michael’s or Joanne’s.

I am a Michael, one who has wished for a game like this for 11 years, since Sackboy first opened his big black beady eyes in LittleBigPlanet the first. Now I have it. Hooray.

Comments

  • not sure if you have any experience or comparisons in this area Ian (or anyone else reading this), but what’s the youngest age group that could play this do you think?
    My kids are 4 and 6 and my 4 year old struggles with basic navigation on pokemon games or similar but my 6 year old is getting the hang of it. I haven’t really exposed them to much so far, mostly they watch me play and then ask to run around for a bit. Been looking for a good introductory game to get them going but wondering if this one’s a bit too involved for that.

  • “DISLIKED
    Lack of challenge, crafted worlds wearing thin. A bit dull.”

    Going to go out on a limb here and say I really don’t think you’re the target audience for this one. Maybe I’m wrong. Maybe a stuffed toy platformer really floats your boat.

    Dull and easy for adults = accessible for kids. Not scary, not hard, not threatening, not frustrating, but cute and fun. This game meets those KPIs with ease.

    Age appropriate fun reviewed by a non-age appropriate reviewer.

  • Speaking as an Australian who isn’t necessarily privy to all your cultural references, what is a Michael or Joanne?

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