After Years Of Trying, WB Games Successfully Patented Shadow of Mordor’s Nemesis System

After Years Of Trying, WB Games Successfully Patented Shadow of Mordor’s Nemesis System

After trying multiple times since 2015, WB Games has successfully secured a patent on the nemesis system featured in Shadow of Mordor and its sequel, Shadow of War. The patent goes into later this month.

As reported by IGN, on February 3 the US Patent and Trademark Office released an issue notice confirming that WB Games’ patent on the system was approved and would become effective officially on February 23, 2021.

(That issue notice link wasn’t working at the time of publication.)

The nemesis system first appeared in 2014’s open-world-stab-athon Shadow of Mordor, and would be expanded on greatly in the 2017 sequel Shadow of War. The Nemesis System uses randomly generated orcs to populate the world. Players then attack these orcs, sometimes killing them, taking control of them, or even losing to them. As these events happen the orcs will react, becoming more powerful, gaining new abilities, and directly referencing past experiences with the player. It’s a cool system. And soon, only one publisher, WB Games, will have the ability to use it.

[referenced id=”690919″ url=”https://www.kotaku.com.au/2015/01/shadow-of-mordors-nemesis-system-could-have-been-way-more-complex/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2015/01/23/aag4d9bstwxbhhvisplx-300×169.jpg” title=”Shadow Of Mordor’s Nemesis System Could Have Been Way More Complex” excerpt=”Shadow of Mordor surprised everyone with its unique features like the oft-praised “nemesis system“. The game’s novelty and ambition meant that it couldn’t accomplish everything it set out to though. Developer Monolith opened up this week about some things that were left on the cutting room floor.”]

Once the patent becomes active, other developers or publishers wanting to use a Nemesis System will have to cut a deal with WB Games or face legal action.

Since 2015, shortly after the release of Shadow of Mordor, WB Games has been trying and failing to secure this patent. Previous issues included a lack of specificity, which is very important in a patent, and conflicts with other existing patents.

WB Games will have the ability to maintain this patent until 2035, assuming they keep all their orcs in order legally and financially.

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[referenced id=”676442″ url=”https://www.kotaku.com.au/2014/10/shadow-of-mordor-studio-cant-replicate-players-orc-problems/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2014/10/17/fg24hhfplgjxxvdki7ky-300×169.jpg” title=”Shadow Of Mordor Studio Can’t Replicate Players’ Orc Problems” excerpt=”Last week, I wrote about a strange issue Shadow of Mordor players have been reporting since the game came out: Orcs they insisted they had killed kept coming back from the dead. Developer Monolith has now told me that while they’re aware of people’s confusion, they’re also having a hard…”]


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