Assassin’s Creed Infinity Unveiled Immediately After It Gets Leaked

Assassin’s Creed Infinity Unveiled Immediately After It Gets Leaked
Screenshot: Ubisoft

Earlier today, Bloomberg reported that the next entry in the Assassin’s Creed series will be a live service game. Shortly thereafter, Ubisoft confirmed the existence of a new Assassin’s Creed project.

Known by the codename Assassin’s Creed Infinity, the new project will be a collaborative effort between Ubisoft’s Montreal and Quebec studios.

“Rather than continuing to pass the baton from game to game, we profoundly believe this is an opportunity for one of Ubisoft’s most beloved franchises to evolve in a more integrated and collaborative manner,” Ubisoft said in a blog post.

So far, there are no details on Assassin’s Creed Infinity. In its post, Ubisoft did not confirm the details of Bloomberg’s reporting that the game would be a live service platform akin to BioWare’s soon-to-be-shut-down Anthem or Take Two’s GTA V.

Traditionally, Assassin’s Creed games have been single-player experiences taking place during distinct far-flung moments in history. The most recent game, Assassin’s Creed Valhalla, took place during the Viking conquest of England in 800s AD.

Read More: Assassin’s Creed Valhalla: The Kotaku Review

According to Bloomberg, which spoke to Ubisoft employees on the condition of anonymity, Assassin’s Creed Infinity will comprise different but interconnected Assassin’s Creed games with Ubisoft adding more games from different settings over the life of the service. Ubisoft did not conffirm these details, instead merely stating that the pandemic and working from home has driven them to embrace a more unified approach to game development, which was previously divided between the corporation’s studios.

The announcement of the new Assassin’s Creed project comes on the heels of continuing problems within Ubisoft regarding multiple sexual harassment and abuse complaints against upper management. Last year, Kotaku published a report detailing multiple instances of abusive employee conduct which, according to insiders, still haven’t been properly addressed. Several executives have left the company in the aftermath including chief creative officer Serge Hascoët and Yannis Mallat. While internal shakeups have led to additional departures like CEO Yves Guillemot’s son Charlie Guillemot.

Comments

  • One would hope there is more lore expansion on the games and stories that really don’t make sense in the whole ‘Templar vs Assassin’ story.

  • That’s OK, I haven’t finished Valhalla yet, anyway. Skipping an entry in the franchise won’t be so bad.

  • “Rather than continuing to pass the baton from game to game, we profoundly believe this is an opportunity for one of Ubisoft’s most beloved franchises to evolve in a more integrated and collaborative manner,”

    Translation: “We want some of that GTAO money!!”

    Seriously though, the concept has promise but I expect Ubisoft to stuff it up as usual in the name of greed.

  • Two typos in the article:
    “or Take Two’s GTA V” you mean GTA Online
    “800 AD” you mean CE

    Anyway, nothing is confirmed about the nature of the game so there’s nothing to get riled up about. I for one wouldn’t mind at all an AC game involving multiple characters/stories and settings, which adds more over time. That would basically be multiple games in one and not be overly long in one place like the very expansive Odyssey/Valhalla.

  • I can see the advantage, if they can build the AC Inifinitt engine just right, then every AC game afterwards is a DLC /Season Pass. You can then release more games more frequently cause your not rebuilding the game engine everytime.

    I think that’s Ubisofts idea where they were talking about all their future games being free2play, the open world formula is perfected, let’s build these games as content pipelines and charge for DLC.

    The risk is they got to get the game engine right first, else they end up having to bottle neck themselves into hardware/code limitations and have to make AC Infinity Two. (Like Destiny or Division did)

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