I’ve always avoided extra DLC content in games, even if I completely adored the original. I enjoyed Episodes from Liberty City, but only because it felt like a new story, an entire new game that just happened to be set in a space I was familiar with. Now Reggie Fil-Aime from Nintendo has detailed the reasons why the big N has steered away from paid DLC in the past, and I sort of agree with him.
“I’ve had this conversation with a number of our key developers, and their mentality is, ‘Reggie, when we sell a game, we want the consumer to feel that they’ve had a complete experience,’” he said.
“Now, in addition, if we want to make other things available, great, and we’ll look at that. But we’re unwilling to sell a piece of a game upfront and, if you will, force a consumer to buy more later.
“That’s what they don’t want to do, and I completely agree. I think the consumer wants to get, for their money, a complete experience, and then we have opportunities to provide more on top of that.”
I’ve never enjoyed the fact that I had to pay for content already available on the disc, and I’ve always been irritated by being sold an unfinished game. Even additional content down the track — I often find it hard to take it seriously. It just doesn’t feel ‘canon’ to me. Weird, I know.
Regardless, a 3DS update scheduled for next month adds functionality that allows developers to sell additional DLC content for existing games. It’ll be interesting to see how and if Nintendo use it.
Nintendo: Making mobile games ‘flies in the face of what we believe in’ [AOL]
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