Square Enix teamed up with Microsoft to show what the upcoming DirectX 12 can do. How does 63 million polygons per scene sound? It sounds like a lot!
Titled Witch Chapter 0 [cry], the demo was shown off at Microsoft Build and appears to feature Angi, the character who appeared in the previous tech demo Agni’s Philosophy.
Below is a video of the new demo, via the Nvidia blog:
“At Build 2015, we are sharing a sneak preview of what we are developing right now, and it will continue to evolve in the future in many ways,” Final Fantasy XV director Hajime Tabata said in a pre-recorded video.
Wonder if this is our first look at Final Fantasy XVI…
Comments
3 responses to “Square Enix’s Latest Tech Demo Looks Utterly Gorgeous”
And now to find $10000 to build a PC rig capable of using DX12 at its best. I would to to see what it could do in a high action scene, a single model crying then standing up dosen’t reallyballow you to admire everything.
Don’t be ridiculous, you could build a PC like that for a mere 8000 dollars.
Compared to the previous tech demo it is very lacking.
My guess it was a rush job made for the purpose of the presentation on short notice.
That crazy 4 way sli rig is not capable of running a full rendered scene at that quality hence why they only drew in what they absolutely had too (crying scene).
2 Current high end cards are about equivalent to 1 high end card of next generation (rough). Scaling is also not perfect so those 4 cards are not giving 400% better performance compared to 1 card. So lets say they get 3 times scaling. That means in about 2.5 to 3 generations we should have a single high end card that can compete with those 4 cards now. Judging by current advancements a generation can last between 12 to 18 months so the average PC gamer could be able to play with this level of detail in about 3 to 4 years on a single high end card.
It’s worth noting that if we are to believe Nvidias road map (no reason not too) at GDC 2015 we are going to see some wicked growth in GPU power over the coming generations (codenamed Pascal & Volta). I fully expect in 2 generations (Volta) the equivalent of two 970’s will be able to push the same performance seen in this rig. To think we could be playing with graphics comparable to the crying scene in as little as 4 years is mind blowing.
Also note that is some crazy napkin maths.
As much as I would love to see tech keep advancing at the rate it is, the silicon chip is near its limits. The distance between each transistor on the latest card is 28 nm, the reason this hasn’t changed in the last couple of years is because any closer and the electrical current on the chip can jump transistors. We are pretty much optimising cards now and I don’t think we will have another “boom” with tech till we start making graphene chips.