a critical look
-
Games Criticism Is A Kindness
Writing about games invites accusations of taking things too seriously. Criticism, it sometimes seems, is a dirty word. I don’t think that’s true. I think that whether you are praising something or condemning it, criticism is an act of love.
-
An In-Depth Look At Overwatch’s Eichenwalde Map
Strong multiplayer maps in video games create stories. Their construction and design generate emotional reactions from frustrated defeat to jubilant victory. It is not enough to put players in a space and do battle; strong maps shift and contort in unexpected ways. They are not always fair and they are rarely symmetrical, but they will…
-
Assassin’s Creed Odyssey’s ‘Optional’ Quests Are Just As Important As The Main One
Assassin’s Creed Odyssey packs a lot of activities into its massive world, letting players wander to their heart’s content hunting down cultists or doing side-quests. As a result, the game’s main story is split into multiple branches. Frustratingly, this structure makes some of the game’s best quests and most important story beats optional.
-
David Cage Games Keep Treating Women Like Shit
David Cage’s Detroit: Become Human wants to talk about difficult questions. The game from Cage’s studio Quantic Dream, is a story of android prejudice and rebellion touches upon questions of the soul and the nature of being. But Detroit is also a bloated action movie romp. One sequence, a series in a pattern for Cage,…