There’s something to be said for mystery. Maybe you don’t want to know how games transform textures, models and shaders into the final image you see, lest the magic be banished forever. For the rest of us, this breakdown of a single frame from Deus Ex: Human Revolution is a…
First there was Square’s new next-gen engine. Then Epic’s Unreal Engine 4. Now we’re getting another look at what the graphics of tomorrow may/will look like, thanks to the latest benchmark trailer from the folks at 3DMark.
Gizmodo has a great piece up on DirectX 11 and all its associated buzzwords. It’s paradigm-breaking and synergetic, but more importantly it explains what the hell Tessellation is, how it’ll improve hardware performance even without a DX11 GPU, and has some hardware benchmarks. Check it out!