Tagged With far cry 5


Far Cry 5 suggests a world on the brink of a violence apocalypse, but the game's sanitised gameplay and clean-cut power fantasy ultimately ring hollow. If the series wants to make a case for human savagery, it should look back to Far Cry 2, a game that wasn't afraid to let things break.


Far Cry 5 finally got a new game plus mode last week along with its third and final DLC, a set of brief new zombie missions.

The new additions have inspired players, always looking for mysteries in the game’s fictional open world of Hope County, Montana, to desperately search for signs the game may be changing seasons to match our planet’s actual orbit around the sun.


Is there life on Mars? On the surface Far Cry 5’s second DLC seems to answer in the affirmative. The red rock is bursting with armies of alien insects. Some are small. Some are big. Some fly around like Pterodactyls and harass you by spraying firey chemicals at you.

As these encounters stack up, however, Far Cry 5’s vision of Mars turns out to be straightforward and tedious. Rather than provide a novel holiday from hunting mountain lions and blowing up convoys back in Hope County, Montana, I spent the majority of Lost on Mars desperate to return home to the world of Far Cry 5 proper.


When I start a new Ubisoft game for the first time, I don’t immediately play it. No, I find the Ubisoft Club option in the game’s menu, load it up, and start unlocking rewards. The rewards are rarely good and they sometimes imbalance my game, but I can’t help myself.


Last week, I realised I have a problem. I'd just finished browsing the Nintendo Switch's entire eShop for a second time in search of a new game. That's a weird thing to do, especially considering that I still haven't finished Breath of the Wild. I should finish it, but I can't bring myself to do it. Hours and hours and hours later, I'm bored.


Far Cry 5 has been out for just over two months. It's had its ups and downs. The game's first DLC, which came out this week, is also a mixed-bag. Throughout all of this, though, a number of players have been focused on one small disappointment: Far Cry 5's lack of blades.


Fred Baggs was making a level in Far Cry 5's map editor, putting the finishing touches on a project that he says took him dozens of hours. Then one morning something weird happened. The handful of silo doors peppered throughout the level had gone missing, leaving empty holes in their place. His map couldn't function without them.

He had no idea what had happened. One day his game design masterpiece was just a few tweaks away from completion, the next his artistic vision had been crippled.


Ubisoft's personal gaming assistant, previously only available in Canada, is now out worldwide. Its name is Sam, a nod to Sam Fisher of Splinter Cell fame, although Michael Ironside doesn't do the voice (sorry, Stephen). Embedded in the Ubisoft Club app, Sam sounds like any other AI that might reside on your phone, although instead of giving you directions to the nearest coffee shop it tells you about Ubisoft video games.


The first time I clicked on a dog in Pillars of Eternity II, I was delighted. He went right into my inventory. Then I equipped him to my character, and he followed me around, wagging his tail and boosting my stats. What a good boy! So I clicked him again to give him the pets he so richly deserved. Nothing happened.


Today on Highlight Reel we have shattered wrists, late game God of War glitches, chocobo detours, and much more!