Today on Highlight Reel we have trippy VR, good audio cues, Thanos moments, and much more!
Tagged With htc vive
It's easy to lose yourself for hours in the regular console or PC version of Fallout 4. One would imagine it's even easier when completely surrounded by the sights and sounds of the Bostonian wastes in the Vive-exclusive Fallout 4 VR, but when you're just a pair of objects floating in space, it isn't quite the same.
Superhot is a badarse shooter where time only moves when you move. Gunfights are bullet ballets where timing is crucial. The VR version is just as stunning, especially when speedrunners are pulling off moves straight from the best action movies.
Virtual reality has been around for decades, but it's only of late that the technology has properly matured with reliable consumer-grade headsets, room-scale tracking, high quality touch controllers and a library of games worth exploring.
So now that people can get into virtual reality in a range of ways - from mobiles to consoles to the top-end headsets - what's changed? Here's everything you need to know about VR.
Captaining a Federation starship via virtual reality is the dream of many, one you'll soon be able to realise thanks to Star Trek: Bridge Crew. We might be waiting a while for the holodeck version, but come the end of May, you'll at least be able to done your VR headset of choice and go where no one has gone before... with the exception of the game's developers.
2016 was the year that virtual reality hit the mainstream. PlayStation VR brought acceptable quality, immersive experiences to the living room, but the long-awaited consumer iteration of the Oculus Rift brought higher detail to PC gamers, as did the room-scale Vive. But all those headsets are tethered, so you're dragging a decidedly physical cable around the virtual world with you.
At CES 2017 in Las Vegas, though -- kicking off in less than a week -- HTC will reportedly show off a completely wireless Vive. With higher-res screens, to boot.
In truth, 2016 was not "The Year of VR." It was the year of the start of VR. Multiple major tech companies released impressive VR systems that were clearly the first of their kind; flawed and fascinating, destined to be improved upon and replaced. The age of immersive technology is upon us, but its future remains uncertain.
In a lengthy Reddit post yesterday, DayZ creator and Out of Ammo developer Dean Hall sounded off on the "terrible assumptions" he sees VR enthusiasts making about subsidised development deals and VR development in general. Virtual reality is not yet profitable, he says, and developers should have the right to take any help they can get.
With three major virtual reality platforms currently splitting up a relatively small player base, finding folks to play multiplayer with on a single platform can be tough. Following Eve: Valkyrie's lead, Ubisoft is making its major multiplayer VR releases cross-platform, starting with the Eagle Flight.
If you don't have a virtual reality headset the next best thing, of course, is to steal one from well-off friend. For the less kleptomaniac among us, there's YouTube, where the likes of SweViver are happy to romp around shooters of old -- in this case, DOOM 3 BFG Edition -- taking out demon-possessed zombies in the confines of an experimental facility on Mars...
When we think 'virtual reality' we tend to associate it with 'video games', but I've always believed that the true potential of VR lies elsewhere -- virtual tourism, talking to family members on the other side of the world.
How about travelling all over the globe like a flying disembodied human head? How does that sound?
Accounting is the game you play when you've played too much VR. Stripped back to its core, Accounting is full of the kind of design choices and gameplay that you'll find in most short VR experiences on the market. It's exactly that familiarity that makes it so jarring -- and so hilarious. This is the most fun -- and horror -- you'll ever experience while doing your accounting. Promise.
Over the last few months, several women have reported facing or witnessing sexual harassment online in VR. Most recently, author Jordan Belamire explained on Medium last week that the avatar of someone she didn't know virtually groped her in the online mulitplayer game QuiVR. Yesterday, QuiVR's developers responded by modding their game to prevent non-consensual touching.