Left Alive is not a very fun game to play. Its mashup of stealth gameplay and mech combat is clunky and frustrating. But these gameplay shifts do create spectacular contrasts that capture one of the most important features of the giant robot genre: the human costs of mech combat.
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Left Alive, the new game by Square Enix, sounds amazing. It mixes intense sneaking and massive robot battles, and if that doesn’t sound familiar enough, it even has art from Metal Gear’s Yoji Shinkawa to drive the point home. But the reality is less impressive than the concept. Left Alive is a clunky disaster whose good ideas are undercut by horrible gameplay.