Tagged With master of orion


At PAX Australia last year, NGD Studios executive producer Randy King told me that Wargaming acquired the Master of Orion (MoO) IP because the company’s billionaire CEO, Victor Kislyi, wanted his kids to be able to enjoy the game the way he had.

But the fans that grew up with the iconic franchise aren't kids. They're grown men and women who have seen a galaxy of pretenders come and go, full of promise but lacking the flavour or flair of SimTex's games.

NGD Studios can't possibly win.


As soon as Wargaming began openly slotting Master of Orion into emails about PAX Australia, I was immediately intrigued. There were so many questions to ask: why did Wargaming pick up Master of Orion in the first place? How does a free-to-play model even work with a 4X? And would they stay true to the original?

As it turns out, the answer is yes -- exceedingly so.


This is good. This is very good: 4X is back on the radar, people.

In fairness, Wargaming are the ones putting the spotlight back on the genre today, and that might not inspire a great deal of confidence in some. But they're bringing Master of Orion to the party, and they're going to use PAX Australia as the first chance to reveal some details.