Tagged With mtg

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Magic: The Gathering is a card game, but the storytelling and world-building that goes into informing those cards is basically unmatched across the world of games. They announced this week that the game is going back to the world of Ravnica, and it took me down a nostalgia hole.

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As Magic: The Gathering approaches its 25th anniversary, head designer Mark Rosewater is perched at a crucial point between past and future. The game's next set of cards will reprise Magic's classic Dominaria setting, with the game's original creator Richard Garfield tag-teaming design with Rosewater. But while it looks back, it will also look forward, making a tweak that some players have demanded for years: Changing the player's pronoun to the gender-neutral "they" on all future cards.

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Valve recently demoed its upcoming card game Artifact at its Seattle office and the details have begun pouring in. While Valve founder Gabe Newell reportedly called Blizzard's Hearthstone the "benchmark" for online card games, Artifact sounds as though it will be very different.

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Since 1993, Magic: The Gathering has had, more or less, the same logo. There have been updated versions, but they were slight. That's true of the latest iteration, but compared to the earlier updates, the changes are noticeable.

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Ixalan, the 76th Magic: The Gathering expansion, was released on Friday. Featuring dinosaurs and pirates, I had thought that what I'd love about this set most would be squishing my opponents while borne upon the backs of giant reptiles, and possibly wearing a jaunty tricorne hat. Yet the thing that excited me most about building my next deck was a simple rule change.

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Revealed yesterday via live stream, Magic: The Gathering Arena is a new way to play Wizards of the Coast's trading card game online. Built with streaming and spectating in mind, it's much prettier than tired old Magic Online, which it totally isn't replacing.

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Three weeks into the release of Amonkhet, the latest Magic expansion, competitive play is tormented by an overpowered combo that players hate for making games feel less strategic and more like spinning a roulette wheel. 2017 has seen more cards banned from Magic's Standard format than in the past 10 years combined, but many pros find today's popular gameplay strategy boring enough to demand that yet another card get the boot.

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Magic: The Gathering is a very good card game that I am very picky about playing. I'm a casual player, more likely to challenge a friend at a bar than attend a local tournament. I'm not about to pore over apps and blogs to assemble some impenetrable, holy deck; I'd rather play Magic: The Gathering like I'd play Rummy or Egyptian Rat Screw. And Duel Decks let me do that.

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Magic: The Gathering has issued a rare emergency card ban effective today. One card in a popular but dramatically overpowered two-card combo is now illegal in Standard play. Publisher Wizards of the Coast announced Felidar Guardian's emergency ban two days after they put out their April "Banned and Restricted" cards list, prompting players to raise an eyebrow at the delay.