KeyForge: Call of the Archons bills itself as a card game in which no two decks are the same. Maker Fantasy Flight Games announced it at GenCon 2018 today, revealing that Richard Garfield, veteran designer behind Magic: The Gathering, is working on it. It sounds wild.
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Magic: The Gathering has been running for as long as I can remember. Even when I was young, going to the games store to pick out new Game Boy games, I could see the packs and decks hovering over me. It's always seemed interesting but daunting. Arena makes those apprehensive first toes in the water a little easier to dip.
As Magic: The Gathering approaches its 25th anniversary, head designer Mark Rosewater is perched at a crucial point between past and future. The game's next set of cards will reprise Magic's classic Dominaria setting, with the game's original creator Richard Garfield tag-teaming design with Rosewater. But while it looks back, it will also look forward, making a tweak that some players have demanded for years: Changing the player's pronoun to the gender-neutral "they" on all future cards.
Hearthstone's latest expansion Kobolds and Catacombs launched today, featuring 135 new cards. One of them is called Violet Wurm, and as some players have noticed, it's almost exactly like a Magic: The Gathering card that came out 17 years ago.
Over nearly two and a half decades, Magic: The Gathering's card sets have taken us to strange worlds, whether its ones filled with sci-fi marvels or Gothic horror. Its brand new expansion, Ixalan, is no different, but its new world is a little bit zanier than most -- mainly because it features a heady combination of pirates and dinosaurs.
Ixalan, the 76th Magic: The Gathering expansion, was released on Friday. Featuring dinosaurs and pirates, I had thought that what I'd love about this set most would be squishing my opponents while borne upon the backs of giant reptiles, and possibly wearing a jaunty tricorne hat. Yet the thing that excited me most about building my next deck was a simple rule change.
Three weeks into the release of Amonkhet, the latest Magic expansion, competitive play is tormented by an overpowered combo that players hate for making games feel less strategic and more like spinning a roulette wheel. 2017 has seen more cards banned from Magic's Standard format than in the past 10 years combined, but many pros find today's popular gameplay strategy boring enough to demand that yet another card get the boot.
Magic: The Gathering is a very good card game that I am very picky about playing. I'm a casual player, more likely to challenge a friend at a bar than attend a local tournament. I'm not about to pore over apps and blogs to assemble some impenetrable, holy deck; I'd rather play Magic: The Gathering like I'd play Rummy or Egyptian Rat Screw. And Duel Decks let me do that.
Magic: The Gathering has issued a rare emergency card ban effective today. One card in a popular but dramatically overpowered two-card combo is now illegal in Standard play. Publisher Wizards of the Coast announced Felidar Guardian's emergency ban two days after they put out their April "Banned and Restricted" cards list, prompting players to raise an eyebrow at the delay.