Tagged With nintendo switch

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In the last Nintendo Direct, which was all about Super Smash Bros. Ultimate, game director Masahiro Sakurai said that there’s still one more game mode that he can’t talk about yet. Fans think they’ve figured out what it’s called, but they still don’t know what it actually is. I’ve got a few ideas.

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There are two main ways to talk about games: seriously, and light-heartedly. I like to write about things light-heartedly for a few main reasons: One, I like to make people laugh. Two, I’ve generally found that light-hearted writing makes people attack me less. Three, it’s much more fun to write humour.

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It's not every day you get assigned to write an article about how your boss is completely wrong, but this morning during one of our many discussions about the fantastic game Hollow Knight, Kotaku editor-in-chief Stephen Totilo told me to write [Editor's note: suggested you write] about how wrong he is about the nails-tough platforming sections. Because they're actually great.

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I’m flying across the country tomorrow and need help keeping calm while I travel. Luckily, the Nintendo Switch has added dozens of exploration-focused titles to distract me, including the 2D Soulslike Salt and Sanctuary. Like Hollow Knight, it’s a game that fares much better on a portable console.

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From the second I laid my eyes on Pub Encounter in the Nintendo Switch eShop, I knew we were destined for each other. "It's a romance game where you can fall in love with one of several middle-aged men", reads the description. "They may not be young, but they can love as deeply and passionately as anyone".

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In the treacherous world of Super Mario Bros., it's useful, if not realistic for platforms to hover and fireballs to bounce. There's no logic to why things are that way. They just are. That's fine, but I enjoy when a game's designers find a way to justify the weird rules of their game, as the creators of Hollow Knight have about why their hero can't always use his map.