Tagged With pax aus 2018

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When Phil Walker-Harding was a child he made silly little board games with his brother and cousin. Now he makes internationally successful games like Sushi Go and Bärenpark. They're still a bit silly.

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It's PAX time, and you know what that means: lots of games, and even more lines. If you're planning on heading in this weekend, here's a little guide to what's on offer so you can decide ahead of times what games you're going to commit to lining up for.

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PAX Australia has a track record of attracting intriguing keynote speakers. Rhianna Pratchett, the writer who worked on Bioshock Infinite, the recent Tomb Raider games, Overlord and Mirror's Edge, joins that club this year.

So in advance of her PAX Q&A, I spent an hour chatting to Pratchett about the practical process of writing in video games, working from home, and the art of narrative triage.

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While the late Sir Terry Pratchett's Discworld has been adapted to all manner of mediums, the genius author's quirky universe has only been translated into video games a handful of times. And according to Rhianna Pratchett, an award-winning games writer in her own right, those games will probably never see the light of day again.