Tagged With raytracing

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About a hundred or so journalists, YouTubers and other tech media had just sat through about three hours of dense presentations. It was the middle of the Nvidia Editor's Day, which was essentially a day where various Nvidia executives break down the architecture of their upcoming graphics cards in exhausting detail.

It was gruelling, particularly if you're not a polymath. But when the crowd broke up a little, and we wandered into an adjacent room to mess with some tech demos in person, a couple of Australians started chatting about some of the techniques that the general gaming populace would start to see in the coming months.

And there's one technique in particular that could have a particular impact.

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It's not the kind of technology that you'd be able to drop into your desktop computer. But NVIDIA this morning used the annual SIGGRAPH conference to unveil a new architecture for its real-time ray-tracing GPUs, Turing. They also mentioned a bunch of companies and developers who were already using Nvidia's specialist dev platform for ray tracing, AI and simulation - which happens to include the makers of Quantum Break and the upcoming Control, Remedy Entertainment.