Nvidia Makes Their Own Studio Just To Remaster Games With Ray-Tracing

Image: Nvidia

Minecraft creators are having a blast with their fancy new ray-traced reflections and lighting, but there are plenty more classics that would be well served with a fresh coat of RTX-powered paint. Developers are busy working on new games, however, so Nvidia took the other approach by founding their own studio.

A job posting discovered by DSO Gaming shows a job ad on the graphics card manufacturer's career page, looking for a producer to run their their Lightspeed Studios team.

The studio's currently working on remastering another PC title, but adds that Nvidia is "building a team of talented, dedicated game developers who are ready to get going quickly". Given that Quake 2 has already gotten the ray-traced treatment, another game that would make sense would be Doom 3 or another iD tech title like the original Quake. But something like Unreal or Unreal Tournament 99 would be fantastic.

Alternatively, I'd absolutely fire up Battlefield 1942 again just to see what it was like with ray-tracing. Or Enemy Territory: Quake Wars, if anyone wants to bring that game back. (Dear Bethesda: just bring Quake Wars back anyway.)

If you are the kind of person who has the requisite experience, you can put your hand up over here. The listing asks for a lot of AAA experience, which probably goes against a lot of Australians given the nature of local game development.

But let's fantasy remaster for a second. What would you bring back if you just wanted to remaster a game to show off fancy new lighting? Thief: The Dark Project? Deus Ex?


Comments

    Its one way to help force the point, but if its anything like Q2, oh god no.

    Q2 RT absolutely ruins Q2's lighting and atmosphere.

      it's also almost unplayable.

      1080p on an i7-9750H w/ 2080 max-q... and it runs like Deus Ex Mankind Divided @ 4K.

    I want a Freelancer remake. I WOULD LOVE FREELANCER.

    Presumably the choices of which games to work on depends pretty strongly on source code availability. For Quake 2, the source was released by id under the GPL years ago. And while Minecraft is not open source, the fact it is written in Java makes modding a lot easier than for games compiled to machine code. Also Mojang has encouraged the release of mods, so there would be no impediment to releasing the changes.

    For most of the other games mentioned, Nvidia would be at the mercy of the original game developer or both source code access and to release their modified version of the game to customers. It seems much more likely that they'd target more games whose code is already open source.

    Isn't this the same studio that was responsible for porting a few games to the NVIDIA Shield, including those China-only Wii ports/conversions? I think they've been around for about four years now? Definitely seems like they've moved on to more impressive work though

    Any game that uses light as a core mechanic would be wonderful to see.

    I'm talking Thief, Alan Wake, Riddick, Skyrim, Amnesia, Doom 3, Deadspace, System Shock 2, Ghost Recon, Splinter Cell, Manhunt, The Saboteur, Dishonored...

    Plus there's everything that could do with it just for the atmosphere:
    Twilight Princess, Ico, Shadow of the Colossus, Nier, Witcher, Mass Effect, Bioshock, GTA, Grim Fandango, STALKER, FEAR, Resident Evil 4, Quake 4, Condemned, VTM: Bloodlines, Max Payne, Jedi Knight, Heavy Rain, L.A. Noire, Dragon Age, Dragon's Dogma...

    Really, though, I think everyone knows which game needs a remaster/remake for modern graphics, the most: Asassin's Creed 4: Black Flag aka the best game of the last twenty years.

      Arguably Doom 3 doesn't with its use of stencil shadowing, but there would be a few solid ones there.

        Well, what I meant with Doom 3 is I’d love to see the existing lighting system of ‘this bit past the line is pitch black, no questions’ replaced with something cleverer and more realistic. :) I never really liked how it handled light.

    Am I the only person who thinks ray tracing looked like shit?

    It just makes everything so damn noisy. Like, there's no easy way to have a clean visual style when you've got this out of control seizure factory making every PC within shouting distance slow to a crawl.

      Gotta admit, when they first released the Quake 2 tech demo video, I was not impressed and thought in many instances the original looked better.

      But like all things, it's probably a matter of dialling in the right settings. You only need to look at fan-made ReShade user settings for god knows how many games to see the sheer diversity of visuals that can be achieved even with games that have smaller toolkits to play with.

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