Wow. I’ve seen some tough boss fights in my time, but Fathom might have the toughest yet. Or does it?
Fathom is a new platformer from Adam Saltsman, whose indie cred includes Blush, Meat Boy and Wurdle. It starts out in standard side-scrolling fashion as you run from left to right, jumping over obstacles, dodging falling bricks and shooting enemies.
Then you hit the boss fight (pictured) and, well… all I should really say is play it and find out for yourself.
Is there a twist to the standard platforming action? Maybe.
(Hint: If that boss fight seems a little too tough, perhaps you might fare better by sleeping with the fishes.)
UPDATE: Severe spoiler warning for the comments below! Read on at your own risk.
Fathom [Adam Atomic, via Offworld]


















joe
Tuesday, May 19, 2009 at 4:31 PMThat was crap, I must have missed the point.
I swam around in the dark for ages. It was really boring, and frustrating with a flashlight that only looked behind you. Then everything went white and it ended.
Either it’s really short or there’s another ending / objective I didn’t quite catch.
Rook
Tuesday, May 19, 2009 at 4:33 PMWeird one…
Possible spoiler:
After you get all the fish, and the door opens and follow a dark passage along for a while… it ends? Or did I miss something?
Matt
Tuesday, May 19, 2009 at 4:56 PMSo whats already mentioned in the comments is the extent of the game? Because thats as far as I got as well.
Jod
Tuesday, May 19, 2009 at 7:07 PMI found a green thing that grew into a tree once i found some siol underground. couldnt get anything else to happen though, just followed the fish to the bright light ending
Jammers
Tuesday, May 19, 2009 at 11:36 PMYea I got the same.
Would have been slightly more amazing if Kotaku hadn’t given a ‘hint’ about just jumping down a hole =<