It wasn’t great with Mario or Zelda, but hey, let’s see if adding a dash of virtual reality to Super Smash Bros. Ultimate, via Nintendo Labo, adds anything to the experience.
[referenced url=”https://www.kotaku.com.au/2019/04/mario-and-zeldas-new-vr-modes-are-not-good/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/myusqjpq2tdgpts7gjfx.jpg” title=”Mario And Zelda’s New VR Modes Are Not Good” excerpt=”Nintendo just added free updates to Nintendo Switch blockbusters Super Mario Odyssey and The Legend Of Zelda: Breath Of The Wild that introduce virtual reality modes to both games, but you’ll be perfectly fine if you skip them.”]
Ultimate just updated to 3.1.0, and among other changes (check them all out here) is the addition of a very weird, very limited form of VR support that you can only use in singleplayer bouts.
Since all it’s doing is providing a slightly closer, angled view of the battle — there’s nothing dramatic like making this a first-person brawler — I can’t see much use for this. But hey, if you have Toy-Cons lying around, maybe give it a try and see if it does anything cool.
The 3.1.0 update is out now.
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