drm

EA Labels President: DRM ‘Failed, Dead-End Strategy’, SimCity ‘Plays Like MMO’

At GDC, GamesIndustry.biz had the opportunity to talk to EA Labels president Frank Gibeau about SimCity and its always-online requirement, which caused a considerable amount of grief to many players at the game’s launch. Gibeau acknowledged this but insisted that what SimCity had wasn’t DRM.


If You’re Still Mad About SimCity, At Least You Can Sign This Petition

Their message is clear: What happened with SimCity is not OK. Their demands are simple: Remove the always-online requirement from SimCity and future games.


Cloud Computing Is Why The New SimCity Needs An Always-On Connection, Studio Says

A couple weeks ago, the SimCity gang at Maxis held an AMA at Reddit. That may not have been such a smart idea. They don’t like DRM over there, for any reason, and SimCity‘s gonna require an always-on Internet connection to play it, in any mode. It’s no surprise that this comment, a compendium of anti-DRM remarks, was the most upvoted question of the entire AMA. Or that it went completely unaddressed.


DRM Goes Haywire, Drops Skull & Crossbones On Game Sprites

Game Maker is a useful tool for indie developers, allowing them to craft simple games made from 2D sprites. Over the weekend, it got a whole lot less useful, as the program’s digital rights management system went haywire, branding many people’s artwork with a giant skull and crossbones.


What Works Better: DRM? Or Just Being Nice To Pirates?

Earlier this week, Hotline Miami released and very quickly became the indie flavour of the minute. Then the story emerged that the game’s maker went into the forums at The Pirate Bay, home of, well, pirates, and provided technical support to people who were, technically, stealing the game.


Ubisoft Has Stopped Using Always-On DRM

In an interview with RPS, due to go live in a few hours, Ubisoft’ worldwide director for online games, Stephanie Perlotti, has said the Ubisoft has officially stopped using ‘always-on’ DRM and will not implement it in future games.


I Learned How To Share My Toys, But Modern Gaming Makes It Really Hard To Do

There are a few dozen games in our home that I haven’t really ever been able to play. The same goes for my spouse. It’s not a lack of interest, time or ability that keeps each of us from experiencing these games; it’s Steam. Although Steam is hardly the only culprit, of course. Origin now plays the same role, as do console user profile systems.


Ubisoft Says 93-95% Of Its PC Games Get Stolen By Pirates

Few video game companies are as reviled as Ubisoft when it comes to PC release practices. From titles that require always-on internet connections to security-compromising DRM, attempts by the Assassin’s Creed publisher to stop people from illegally obtaining or running its games on PC have met with strong criticism. Its responses haven’t always helped.


Ubisoft’s uPlay Down For Everyone, Not Just You

Ubisoft’s uPlay, the online service largely used for validating the digital rights management on PC games, has been down for much of the day. If this is planned maintenance, Ubisoft didn’t do a great job of communicating that to its users, who are ripping the publisher a new one on its official forums.


Rant: Even If No One Listens, Let The Diablo III Review Bombs Fall

It’s easy to sit back and scoff at “review bombing”, as we saw last week when Blizzard released a broken Diablo III. Flooding Amazon to give zero stars to something others have called 10/10, sure, that’s not a legitimate review. And people staging a sit-in aren’t there to legitimately patronize a public accommodation, either. But a sit-in is a legitimate form of protest. And I think a review bomb is, too.


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