Perhaps the most compelling and original science fiction setting in massively multiplayer online gaming, Funcom’s Anarchy Online has been in operation since June of 2001. About time for a facelift, wouldn’t you say? Let’s take a look at the changes being made to this elder statesman of the sci-fi MMO scene.
Usually, you go through great pains to create a human face in video games or other computer-generated imagery. The results can look hella creepy and soulless, even when the details look good.
This video is described as (and almost certainly is) the launch video for Nvidia’s new GPU, the GTX680, leaked ahead of schedule.
Epic rolled out the latest Unreal Engine 3 features reel at the Game Developers Conference today, reminding us once more why it’s so damn popular with game makers.
Detailed last week and set to release next week, Star Wars: The Old Republic‘s first major update, Rise of the Rakghouls, looks pretty spectacular. It’s a pity it won’t look this good to players.
During the beta test for BioWare’s Star Wars: The Old Republic players with high-end PCs enjoyed stunning high resolution graphics. Now that the game has launched those sexy textures have mostly disappeared. What gives?
Coding Horror‘s Jeff Atwood has previously talked at length on this site about the new anti-aliasing kid on the block, Fast Approximate Anti-Aliasing, a post-process shader developed by NVIDIA that trumps traditional forms of AA, but at a fraction of the required GPU power. What if I were to tell you there’s something faster and better still and you could be using it in all your DX9 games, right now?