PC

Anarchy Online Puts On A Fresh Face After 11 Years

Perhaps the most compelling and original science fiction setting in massively multiplayer online gaming, Funcom’s Anarchy Online has been in operation since June of 2001. About time for a facelift, wouldn’t you say? Let’s take a look at the changes being made to this elder statesman of the sci-fi MMO scene.


March 27, 2012
In Real Life

These Incredible Beams Of Light Transform Your Face Into Someone Else’s

Usually, you go through great pains to create a human face in video games or other computer-generated imagery. The results can look hella creepy and soulless, even when the details look good.


March 22, 2012
PC

Nvidia’s New Video Card Leaks, Looks Mighty

This video is described as (and almost certainly is) the launch video for Nvidia’s new GPU, the GTX680, leaked ahead of schedule.


March 8, 2012
In Real Life

This Is Why Everybody And Their Brother Uses Unreal Engine 3

Epic rolled out the latest Unreal Engine 3 features reel at the Game Developers Conference today, reminding us once more why it’s so damn popular with game makers.


February 24, 2012
PC

How Much Better Does Max Payne 3 Look On PC?

Today’s Rockstar released the first images of Max Payne 3 running on PC, and while no exact comparison shots are available, taking a look at similar screens for the console version reveals substantial differences.


January 13, 2012
News

Screens And Video From The Old Republic’s Rise Of The Rakghouls Update

Detailed last week and set to release next week, Star Wars: The Old Republic‘s first major update, Rise of the Rakghouls, looks pretty spectacular. It’s a pity it won’t look this good to players.


News

Why Most Of Star Wars: The Old Republic’s Hi-Res Graphics Disappeared At Launch

During the beta test for BioWare’s Star Wars: The Old Republic players with high-end PCs enjoyed stunning high resolution graphics. Now that the game has launched those sexy textures have mostly disappeared. What gives?


January 7, 2012
PC

FXAA Already Superseded, SMAA Is Much Better

Kotaku AU

Coding Horror‘s Jeff Atwood has previously talked at length on this site about the new anti-aliasing kid on the block, Fast Approximate Anti-Aliasing, a post-process shader developed by NVIDIA that trumps traditional forms of AA, but at a fraction of the required GPU power. What if I were to tell you there’s something faster and better still and you could be using it in all your DX9 games, right now?


December 10, 2011
PC

What Is FXAA, And Why Has It Made Anti-Aliasing As We Know It Obsolete?

Fast Approximate Anti-Aliasing may not be known by its name to many gamers, but they certainly do recognise its good looks, being used in such visually luxurious games as The Elder Scrolls V: Skyrim, Batman: Arkham City and Battlefield 3.


News

Rainbows Could Lead To Prettier Game Graphics

Better visuals in the coming generation of games may come courtesy of Mother Nature. Computer graphics researchers at the University of California San Diego were looking for way to create better animation and their work took them into the colourfully iconic rainy-day phenomenon. The results reveal exactly how rainbows manifest and includes new findings on the shapes of raindrops.