Do you have what it takes to get a review published right here on Kotaku? Daniel does, as he dukes it out with PSP fighting game Fate: Unlimited Code.
Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.
This review was submitted by Daniel Tran. If you’ve played Fate: Unlimited Code, why don’t you let Daniel know whether you agree or disagree with his thoughts.
Fate: Unlimited Code (PSP)
Fate/Unlimited Code Portable is a port of the PS2 fighting game based on the Fate Stay/Night anime and Visual Novel. The gameplay is fast and focuses on stringing long combos with involves ground, aerial and the occasional super and EX attacks.
Loved The Cast: Whilst the number of characters feel small compared to games like Tekken: Dark Resurrection each character is unique and has it own style of fighting. Some characters have unlockable costumes that add personality to the characters as well.
The Combat Style: Like most fighting games, this game has its own style of playing, really on stringing very long combo in a short period of time. It also requires knowledge of basic advanced (oxymoronic =P) gameplay techiques like cancelling and reflect guarding.
Controls: Like good fighting games, the controls are easy to learn and difficult to master, so with a little bit of practice you can be pretty good with the game.
Hated Certain gameplay mechanics: Certain gameplay mechanics such as the Holy Grail are annoying. Filling the Holy Grail is required to use your character's EX Super. However the Grail can only be used once per round so only 1 person can pull off their EX Super per round. And if you miss, bad luck.
Overall, Fate: Unlimited Code is good game but aimed for the more experience fighting game crowd.
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