Do you have what it takes to get a review published right here on Kotaku? Jason does, as he joins the gaming media liggarati.
Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.
And thanks to the very kind chaps at Madman Entertainment, purveyor of all kinds of cool, indie and esoteric film, the best reader review we publish each month will win a prize pack containing ten of the latest Madman DVD or Blu-ray releases.
This review was submitted by Jason Ranieri. If you’ attended the God of War III Community Event, or just want to ask Jason more about it, leave your thoughts in the comments below.
God of War III Community Event
Last week I won a competition to go to a God of War III community event. It was filled with (obviously) press from all the main contenders (Kotaku, IGN, Gamespot etc) and winners from the competitions the respective sites run. This mixed with an assortment of booze, nibblies and plasmas running some hectic Kratos action.
The night introduced us to two of the key players in the GOW franchise: Bruno Velazquez, lead in-game animator, and Jonathan Hawkins, senior designer at Sony Santa Monica Studios. They ran through the evolution of Kratos and managed to get through it spoiler free. Kudos.
Kratos made an appearance all beefed up and looking bad-ass.
Bruno and Jonathan were down to earth guys just doing what they loved and seemed to be very appreciative of the gaming community as a whole. They politely answered our questions and jokingly dodged any give-a-ways for a new GOW game. (Did someone say prequel?)
Goodies bag! We walked away with a special edition God of War III in its own authentic wooden box (complete with bloodstains) with art-book, media CD (containing all concept art, trailers etc) posters and a cool coin with Kratos’ head on it. Lucky I kept my receipt from my GOW purchase days earlier!
We got an insight into where Kratos came from, and how he was developed as a character. It was very interesting to see Kratos develop from unlikely hero carrying a puppy into the badass that we all know and love. Yep that’s right, I said puppy.
That Junglist checked the spam email, otherwise I would’ve gotten there and been brushed at the door.
That I didn’t win the raffle of the awesome poster signed by all the developers.
The space was a bit cramped but now I am just nitpicking.
Overall the night was a great success. I got to put faces to some of the reviewers that I have been reading for years, while enjoying getting some inside information on one of my most beloved franchises.
Thanks again Kotaku.
Reviewed by: Jason Ranieri
You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 500 words - yes, we’ve upped the word limit. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.