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Dammit, we want you to tell us stuff! Stuff like what you think the most influential game, or aspect of a game, has been.

This isn’t some marketing survey or whatever. It’s an emotional investment in you. Yes, we’re interested in knowing you, Kotaku reader person. You probably know enough about us — more than you even want to, we’re sure. But, hey, we’d like to know about you, too.

Anyway, here’s today’s question...

Some games set the foundations for many that come afterwards. Their ideas are improved upon in modern games, but remain dopplegangers of the original invention. Ever wondered what the first game to make use of a puzzle involving reflecting light was? Or moving around statues?

What games, or individual parts of games, do you think have been the most influential?


    the 'derrr' factor would probably got to Pong for it's multiplayer factor? hehe

      Yeah heheh, I guess a race to the beginning would lead us to Tennis For 2.

      Or maybe Chess? Or even further back to "Hit the other caveman on the head?" :P

        i preffer the retro classic "let there be light" and the sequel "smush dinosaurs with asteroids"

      Not to mention 'Noggin Knockers 2' :).
      ..You have fallen, into tze clappetrap!!!
      ..YOU SWINE!

      I think (something that is criminally overlooked) was the moment in Metal Gear Solid for Playstation where you were squaring off against Psycho Mantis and you could'nt squeeze in on him until you worked out that it was possible to switch the controllers over so he could not 'read your mind'. What a fantastic idea. It was things like this that in my opinion elevated games from hobby to artwork.

        totally agree with you on this.

    Mario for introducing 'jumping'. Halo for rechargeable shields. Those are the first two that spring to mind.

      Mario in DK that is.

      I was going to go with Halo for 2 weapon limits.

    Seems like every modern fps is looking at unreal tournement and quake 3 to try and inject some new game modes into their multiplayer. So yeah, those 2 are up there in my books.

    I am thinking of the sandbox genre and specifically GTAIII. I am bad at games history (not what I studied at school) so I am sure there are less well kmnown games that came before it, But I do remember that game and just the openness it gave you, no 'levels', no side scrolling, no restrictions to speak of (except if you tried to walk in a puddle and drowned!!!!)

    Also the invention of asynchronious (not at the same time?) gaming that is so big on facespace that has alowed for multiplayer gaming that does not require real time participation from competitors is also pretty good I feel (Trials HD gets a special mention as always)...

    and can I add tetris, not from a gaming perspective but in real life. How many of you have been packing a ute/truck when moving house and all of a sudden you see blocks instead of furniture and you pack heaps good... Also ever seen a set of lights where there are three lanes, if you are pulling up behind another car but there is an open lane, you will go to the open lane to make a 'line'. We have tetris to thank for this mentality...

      The Terminator, from 1990, is a very early sandbox title that easily predates most other that people care to mention. You can go anywhere in a vast map of (poorly rendered) ca. 1984 Los Angeles. You can enter stores and steal things. You can even steal condoms and douches from the pharmacy! Trust me, I tried. And failed. Because the police showed and shot at me. Ha ha, those wacky LA cops. I did a short YouTube video about it but I'm far to embarassed to link. Also, it was developed by Bethesda so you KNOW it was buggy.

        Contrary to popular belief, the "sandbox" concept isn't anything new. You could argue quite convincingly that the first 'sandbox' game was Colossal Cave Adventure from 1976. But Adventure just gave you the ability to move around a world, pick stuff up and use it to open up more of the world. For something more gamey, something like Rogue (1980) and its hundreds of derivatives is probably a better pick.

        The actual answer to this topic, though, is Dungeons & Dragons. Just about every western game has influence from D&D.

    Half-Life proved that you don't need elaborate CG cutscenes to tell a brilliant story; proper use of the in-game engine can be enough. (Unfortunately most Japanese companies haven't learnt this lesson a decade later)

      I still dig the odd FMV. Saw no point during FF13 tho, looked fairly similar.

      Disaster: Day Of Crisis (a Japan-developed game) used only their in-game engine to produce about 2 hours of cut-scenes. Quite impressive as the cut-scenes together actually formed a coherent movie.

    I'll tell ya something.

    New L4D DLC came out last night.
    "The Sacrifice"
    Couldn't DL all of it last night.
    But I seenz it there wit my own eyez.

    (I sent u guys an email bout it not long ago)

    Tetris. Just because.

    super mario bros - no story in 99% of nintendo games.

    Killer 7. Early animation cell shading?

      Jet Set Radio strikes me as one of the earliest attempts. In fact, the Dreamcast had a fair number of cel shaded games.

      Pretty sure it was preceeded by XIII, but killer7 did it better.

    Space War. The first game about shootin' stuff.

    Super Mario bros -Platformers
    Wolfenstein - FPS
    Mario Kart - MarioKart clones
    Mario 64 - 3D Adventure
    Resident Evil - Survival Horror

    Theres more...can't think...

      Alone in the Dark was doing survival horror ages before Resident Evil.

        And there were fps before wolfenstien, but wolf made it popular.

        General question, was Wolfenstein the first game to focus on killing nazis?

        I know and there was a NES game RE was based on, but I feel it and Wolfenstein were more influential.

        Also Rare did some RC game that introduced shooting to racers before SMK.

        And Crash Bandicoot came out before SM64.

        Im not trying to name firsts but the more influential games.

    Interactive fiction/text adventures, predecessors to adventure games and video games with plot as opposed to "you are bob. Kill stuff"

    I don't know the origional game... but who ever came up with left trigger aiming.

    Ocarina of Time.
    Lock on targeting, riding on horseback, time travelling and cinematic storytelling.

      OoT wasn't the first to do any of these. It certainly did it all quite successfully though.

    Dune 2: Didn't have multiplayer, but started the RTS genre as far as I'm concerned

    Wolfenstein: did the same thing for FPS

    Quake 1: For big multiplayer games... Without Quake would we have Counterstrike? Unreal Tournament? Even COD4 multiplayer?

    Starcraft: Every rts since has tried to replicate the e-sports aspect with varying success. Plus the inclusion of totally different but balanced races.

    ET. It was at the forefront of making really bad games. There have been countless games trying to live up to its standard since.

    Elite - sandbox gaming

    For any multiplayer game, the community.

    It doesn't matter how good the game is - if the community are dicks, you don't hang around to play the game for long.

    A little more contemporary, but R.U.S.E for xbox/PS3 has so many cool ideas for RTS on consoles, I think it will be copied for years to come.

    In fact, after playing it, I can now imagine how Starcraft II could work on a console.

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