What If Metroid Was Really Sad? And Had Hints Of Portal?

You'd have K.O.L.M., a Flash-based, Metroid-style adventure about piecing together a sad little platforming robot. And while K.O.L.M. may feel heavily inspired by some great games, its audio-visual style helps to set this game apart.

There's traditional "Metroidvania" item collecting, shooting, and puzzle-solving, but the tilting camera, the somber soundtrack and a few neat audio tricks make this game worth a taste. There's also a guiding voice, a la Portal's GlaDOS, that will help you through the multi-room adventure. K.O.L.M., by Antony Lavelle with music from Tommy Robin, has been out and playable for a little while now, but thanks to Rock Paper Shotgun, we're now better aware of its existence.

If you've got some time to spare for this Flash-based adventure, give it some time.

K.O.L.M. [Armor Games via Rock Paper Shotgun]

EDIT: I know we had this game as a LunchTimeWaster – I just thought, 'let's give more attention to this awesome flash game'!


    This game could definitely use more exposure! It's simply brilliant. Metroidvania is a neglected genre; I find that exploration and discovery are some of the most amazing experiences that videogames as a medium can offer, and I've seen few games embody exploration like Metroidvania-style sidescrollers.

    I made a point of throwing links out to my friends and clanmates, and a bunch of them loved it! Excellent find, guys.

    This was a Lunchtime Waster, I believe. The only one I've ever played to completion. I was really quite moved by it.

    Man the last part was intense!

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